void add_materials_from(MaterialCollection const &other)¶
Adds all the Materials indicated in the other collection to this material. The other materials are simply appended to the end of the materials in this list; duplicates are not automatically removed.
Removes all Materials from the collection.
Material *find_material(std::string const &name) const¶
Returns the material in the collection with the indicated name, if any, or NULL if no material has that name.
int get_num_materials(void) const¶
Returns the number of Materials in the collection.
bool has_material(Material *material) const¶
Returns true if the indicated Material appears in this collection, false otherwise.
void output(std::ostream &out) const¶
Writes a brief one-line description of the
MaterialCollectionto the indicated output stream.
Removes any duplicate entries of the same Materials on this collection. If a Material appears multiple times, the first appearance is retained; subsequent appearances are removed.
bool remove_material(Material *node_material)¶
Removes the indicated Material from the collection. Returns true if the material was removed, false if it was not a member of the collection.
void remove_materials_from(MaterialCollection const &other)¶
Removes from this collection all of the Materials listed in the other collection.
int size(void) const¶
Returns the number of materials in the collection. This is the same thing as