VirtualMouse
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class VirtualMouse
Bases:
DataNode
Poses as a
MouseAndKeyboard
object in the datagraph, but accepts input from user calls, rather than reading the actual mouse and keyboard from an input device. The user can write high-level code to put the mouse wherever he/she wants, and to insert keypresses on demand.Inheritance diagram
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explicit VirtualMouse(std::string const &name)
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VirtualMouse(VirtualMouse const&) = default
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static TypeHandle get_class_type(void)
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void press_button(ButtonHandle button)
Simulates a mouse or keyboard button being depressed. This should be followed up by a call to
release_button()
sometime later (possibly immediately).
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void release_button(ButtonHandle button)
Simulates the button being released. This should follow a previous call to
press_button()
.
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void set_mouse_on(bool flag)
Sets whether the mouse should appear to be within the window or not. If this is true, the mouse is within the window; if false, the mouse is not within the window (and
set_mouse_pos()
means nothing).
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void set_mouse_pos(int x, int y)
Sets the current mouse pixel location, where (0,0) is the upper left, and (width-1, height-1) is the lower right pixel of the virtual window.
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void set_window_size(int width, int height)
Sets the size of the “window” in which the mouse rolls. This changes the meaning of the values passed to
set_mouse_pos()
.
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explicit VirtualMouse(std::string const &name)