CollisionFloorMesh¶
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class
CollisionFloorMesh
¶ Bases:
CollisionSolid
This object represents a solid made entirely of triangles, which will only be tested again z axis aligned rays
Inheritance diagram
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CollisionFloorMesh
(void)¶ This is only for the convenience of
CollisionPolygon
. Normally, you should not attempt to create an uninitializedCollisionPlane
.
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void
add_triangle
(unsigned int pointA, unsigned int pointB, unsigned int pointC)¶ store a triangle for processing
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static TypeHandle
get_class_type
(void)¶
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unsigned int
get_num_triangles
(void) const¶
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unsigned int
get_num_vertices
(void) const¶
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