CollisionFloorMesh
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class CollisionFloorMesh
Bases:
CollisionSolid
This object represents a solid made entirely of triangles, which will only be tested again z axis aligned rays
Inheritance diagram
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CollisionFloorMesh(void)
This is only for the convenience of
CollisionPolygon
. Normally, you should not attempt to create an uninitializedCollisionPlane
.
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void add_triangle(unsigned int pointA, unsigned int pointB, unsigned int pointC)
store a triangle for processing
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static TypeHandle get_class_type(void)
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unsigned int get_num_triangles(void) const
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unsigned int get_num_vertices(void) const
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CollisionFloorMesh(void)