class GeomPatches

Bases: GeomPrimitive

Defines a series of “patches”, fixed-size groupings of vertices that must be processed by a tessellation shader.

Inheritance diagram

Inheritance diagram of GeomPatches

__init__(copy: GeomPatches) → None
__init__(num_vertices_per_patch: int, usage_hint: UsageHint) → None

The number of vertices per patch must be specified to the GeomPatches constructor, and it may not be changed during the lifetime of the GeomPatches object. Create a new GeomPatches if you need to have a different value.

static getClassType() → TypeHandle
Return type


operatorNew(size: size_t) → None