Defines a series of “patches”, fixed-size groupings of vertices that must be processed by a tessellation shader.
GeomPatches(GeomPatches const ©)¶
The number of vertices per patch must be specified to the
GeomPatchesconstructor, and it may not be changed during the lifetime of the
GeomPatchesobject. Create a new
GeomPatchesif you need to have a different value.
bool validate_ptr(void const *ptr)¶
- GeomPatches(GeomPatches const ©)¶