class CollisionHandlerQueue

Bases: CollisionHandler

A special kind of CollisionHandler that does nothing except remember the CollisionEntries detected the last pass. This set of CollisionEntries may then be queried by the calling function. It’s primarily useful when a simple intersection test is being made, e.g. for picking from the window.

Inheritance diagram

Inheritance diagram of CollisionHandlerQueue

__init__() → None
__init__(param0: CollisionHandlerQueue) → None
sortEntries() → None

Sorts all the detected collisions front-to-back by from_intersection_point() so that those intersection points closest to the collider’s origin (e.g., the center of the CollisionSphere, or the point_a of a CollisionSegment) appear first.

clearEntries() → None

Removes all the entries from the queue.

getNumEntries() → int

Returns the number of CollisionEntries detected last pass.

getEntry(n: int) → CollisionEntry

Returns the nth CollisionEntry detected last pass.

Return type


output(out: ostream) → None
write(out: ostream, indent_level: int) → None
static getClassType() → TypeHandle
Return type


getEntries() → list
property entries

Returns the nth CollisionEntry detected last pass.

Return type