GamepadButton¶
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class
GamepadButton
¶ This class is just used as a convenient namespace for grouping all of these handy functions that return buttons which map to gamepad buttons.
Inheritance diagram
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GamepadButton
(void) = default¶
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GamepadButton
(GamepadButton const&) = default¶
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static ButtonHandle
back
(void)¶
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static ButtonHandle
dpad_down
(void)¶
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static ButtonHandle
dpad_left
(void)¶
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static ButtonHandle
dpad_right
(void)¶
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static ButtonHandle
dpad_up
(void)¶
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static ButtonHandle
face_1
(void)¶
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static ButtonHandle
face_2
(void)¶
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static ButtonHandle
face_a
(void)¶
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static ButtonHandle
face_b
(void)¶
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static ButtonHandle
face_c
(void)¶
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static ButtonHandle
face_x
(void)¶
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static ButtonHandle
face_y
(void)¶
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static ButtonHandle
face_z
(void)¶
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static ButtonHandle
guide
(void)¶
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static ButtonHandle
hat_down
(void)¶
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static ButtonHandle
hat_left
(void)¶
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static ButtonHandle
hat_right
(void)¶
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static ButtonHandle
hat_up
(void)¶
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static ButtonHandle
joystick
(int button_number)¶ Returns the
ButtonHandle
associated with the particular numbered joystick button (zero-based), if there is one, orButtonHandle::none()
if there is not.
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static ButtonHandle
lgrip
(void)¶
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static ButtonHandle
lshoulder
(void)¶
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static ButtonHandle
lstick
(void)¶
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static ButtonHandle
ltrigger
(void)¶
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static ButtonHandle
next
(void)¶
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static ButtonHandle
previous
(void)¶
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static ButtonHandle
rgrip
(void)¶
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static ButtonHandle
rshoulder
(void)¶
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static ButtonHandle
rstick
(void)¶
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static ButtonHandle
rtrigger
(void)¶
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static ButtonHandle
start
(void)¶
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static ButtonHandle
trigger
(void)¶ Flight stick buttons, takes zero-based index. First is always trigger.
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