The previous page described the PerspectiveLens class, and the various properties of a perspective lens, especially its field of view. There is another kind of lens that is frequently used in 3-D rendering, but it doesn’t have a field of view in the same sense at all. This is an orthographic lens.
In an orthographic lens, there is no perspective–parallel lines viewed by the
lens don’t converge; instead, they remain absolutely parallel in the image.
imitates the behavior of a real, physical camera lens, there is no real lens
that does what an
OrthographicLens, therefore, is most
useful for special effects, where you want that unnatural look, or to emulate
the so-called 2½-D look of several popular real-time strategy games, or
strictly to render 2-d objects that shouldn’t have any perspective anyway. In
fact, the default camera created for the render2d scene graph, which is used
to draw all of the onscreen GUI elements in Panda, uses an OrthographicLens.
Since an orthographic lens doesn’t have a field of view angle, the
lens.setFov() method does nothing. To
adjust the amount that the orthographic lens sees, you must adjust its film
size. And unlike a PerspectiveLens, the film size units are not arbitrary–for
an OrthographicLens, the film size should be specified in spatial units, the
same units you used to model your scene. For instance, the film size of the
OrthographicLens in the above illustration was set with the call
lens.setFilmSize(20, 15), which sets the film
size to 20 feet by 15 feet–because the scene is modeled in feet, and the
panda is about 12 feet tall.
Another nice property of an orthographic lens is that the near distance does
not have to be greater than zero. In fact, it can be negative–you can put the
near plane behind the camera plane, which means the camera will see objects
behind itself. The OrthographicLens for render2d is set up with
.setNearFar(-1000, 1000), so it will render any
objects with a Y value between -1000 and 1000 (assuming the default Z-up
coordinate system). (Of course, in render2d almost all objects have a Y value
of 0, so it doesn’t matter much.)
If you like, you can change the default camera to use an orthographic lens with something like this:
PT(OrthographicLens) lens = new OrthographicLens(); lens->set_film_size(20, 15); // Or whatever is appropriate for your scene window->get_camera(0)->set_lens(lens);
Note that using an orthographic lens can be nonintuitive at times–for instance, objects don’t get larger as you come closer to them, and they don’t get smaller as you get farther away–so it may be impossible to tell your camera is even moving!