PointerToArray_LVecBase2d¶
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template<>
classPointerToArray
<LVecBase2d>¶ Bases:
PointerToArrayBase< LVecBase2d >
Inheritance diagram
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PointerToArray
(TypeHandle type_handle = (::_get_type_handle((LVecBase2d const*)(0))))¶
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PointerToArray
(PointerToArray<LVecBase2d> const ©)¶
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PointerToArray
(PyObject *self, PyObject *source)¶
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void
clear
(void)¶
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unsigned long int
count
(LVecBase2d const&) const¶
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PointerToArray<LVecBase2d>
empty_array
(unsigned long int n, TypeHandle type_handle = (::_get_type_handle((LVecBase2d const*)(0))))¶
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PyObject *
get_data
(void) const¶
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LVecBase2d const &
get_element
(unsigned long int n) const¶
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int
get_node_ref_count
(void) const¶
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int
get_ref_count
(void) const¶
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PyObject *
get_subdata
(unsigned long int n, unsigned long int count) const¶
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void
pop_back
(void)¶
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void
push_back
(LVecBase2d const &x)¶
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void
set_data
(PyObject *data)¶
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void
set_element
(unsigned long int n, LVecBase2d const &value)¶
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void
set_subdata
(unsigned long int n, unsigned long int count, std::basic_string<char> const &data)¶
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unsigned long int
size
(void) const¶
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