class AINode

This class is used to assign the nodes on the mesh. It holds all the data necessary to compute A* algorithm. It also maintains a lot of vital information such as the neighbor nodes of each node and also its position on the mesh. Note: The Mesh Generator which is a standalone tool makes use of this class to generate the nodes on the mesh.

Inheritance diagram

Inheritance diagram of AINode

explicit AINode(int grid_x, int grid_y, LVecBase3 pos, float w, float l, float h)
AINode(AINode const&) = default
bool contains(float x, float y)

This is a handy function which returns true if the passed position is within the node’s dimensions.