This interval lerps between different amounts of control effects for various
AnimControlsthat might be playing on an actor. It’s used to change the blending amount between multiple animations.
The idea is to start all the animations playing first, then use a CLerpAnimEffectInterval to adjust the degree to which each animation affects the actor.
CLerpAnimEffectInterval(std::string const &name, double duration, CLerpInterval::BlendType blend_type)¶
add_control(AnimControl *control, std::string const &name, float begin_effect, float end_effect)¶
AnimControlname parameter is only used when formatting the interval for output.