CLerpAnimEffectInterval

class CLerpAnimEffectInterval

Bases: CLerpInterval

This interval lerps between different amounts of control effects for various AnimControls that might be playing on an actor. It’s used to change the blending amount between multiple animations.

The idea is to start all the animations playing first, then use a CLerpAnimEffectInterval to adjust the degree to which each animation affects the actor.

Inheritance diagram

Inheritance diagram of CLerpAnimEffectInterval

explicit CLerpAnimEffectInterval(std::string const &name, double duration, CLerpInterval::BlendType blend_type)
CLerpAnimEffectInterval(CLerpAnimEffectInterval const&) = default
void add_control(AnimControl *control, std::string const &name, float begin_effect, float end_effect)

Adds another AnimControl to the list of AnimControls affected by the lerp. This control will be lerped from begin_effect to end_effect over the period of the lerp.

The AnimControl name parameter is only used when formatting the interval for output.

static TypeHandle get_class_type(void)