panda3d.core.LVector4f

class LVector4f

Bases: LVecBase4f

This is a four-component vector distance.

Inheritance diagram

Inheritance diagram of LVector4f

__init__() → None
__init__(copy: LVecBase3f, w: float) → None
__init__(copy: LVecBase4f) → None
__init__(param0: LVector4f) → None
__init__(fill_value: float) → None
__init__(x: float, y: float, z: float, w: float) → None
static zero() → LVector4f

Returns a zero-length vector.

Return type

LVector4f

static unitX() → LVector4f

Returns a unit X vector.

Return type

LVector4f

static unitY() → LVector4f

Returns a unit Y vector.

Return type

LVector4f

static unitZ() → LVector4f

Returns a unit Z vector.

Return type

LVector4f

static unitW() → LVector4f

Returns a unit W vector.

Return type

LVector4f

getXyz() → LVector3f

Returns the x, y and z component of this vector

Return type

LVector3f

getXy() → LVector2f

Returns the x and y component of this vector

Return type

LVector2f

normalized() → LVector4f

Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.

Return type

LVector4f

project(onto: LVecBase4f) → LVector4f

Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.

Return type

LVector4f

static getClassType() → TypeHandle
Return type

TypeHandle

property xyz

Returns the x, y and z component of this vector

Return type

LVector3f

property xy

Returns the x and y component of this vector

Return type

LVector2f