LVector4f¶
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class
LVector4f
¶ Bases:
LVecBase4f
This is a four-component vector distance.
Inheritance diagram
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LVector4f
(void) = default¶
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LVector4f
(LVecBase4f const ©)¶
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LVector4f
(float fill_value)¶
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LVector4f
(float x, float y, float z, float w)¶
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LVector4f
(LVecBase3f const ©, float w)¶
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static TypeHandle
get_class_type
(void)¶
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LVector4f
normalized
(void) const¶ Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
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LVector4f
project
(LVecBase4f const &onto) const¶ Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
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