# LVector2d¶

class LVector2d

Bases: LVecBase2d

This is a two-component vector offset.

Inheritance diagram

LVector2d(void) = default
LVector2d(LVecBase2d const &copy)
LVector2d(double fill_value)
LVector2d(double x, double y)
LVector2d(LVector2d const&) = default

Constructs a new LVector2 from a LVecBase2

Constructs a new LVector2 with all components set to the fill value.

static TypeHandle get_class_type(void)
LVector2d normalized(void) const

Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.

LVector2d project(LVecBase2d const &onto) const

Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.

double signed_angle_deg(LVector2d const &other) const

returns the signed angled between two vectors. normalization is NOT necessary

double signed_angle_rad(LVector2d const &other) const

returns the signed angled between two vectors. normalization is NOT necessary

LVector2d const &unit_x(void)

Returns a unit X vector.

LVector2d const &unit_y(void)

Returns a unit Y vector.

LVector2d const &zero(void)

Returns a zero-length vector.