TextureStagePool

class TextureStagePool

The TextureStagePool (there is only one in the universe) serves to unify different pointers to the same TextureStage, mainly to help developers use a common pointer to access things that are loaded from different model files.

It runs in one of three different modes, according to set_mode(). See that method for more information.

Inheritance diagram

Inheritance diagram of TextureStagePool

enum Mode
enumerator M_none = 0
enumerator M_name = 1
enumerator M_unique = 2
int garbage_collect(void)

Releases only those TextureStages in the pool that have a reference count of exactly 1; i.e. only those TextureStages that are not being used outside of the pool. Returns the number of TextureStages released.

Mode get_mode(void)

Returns the fundamental operating mode of the TextureStagePool. See set_mode().

TextureStage *get_stage(TextureStage *temp)

Returns a TextureStage pointer that represents the same TextureStage described by temp, except that it is a shared pointer.

Each call to get_stage() passing an equivalent TextureStage pointer will return the same shared pointer.

If you modify the shared pointer, it will automatically disassociate it from the pool.

Also, the return value may be a different pointer than that passed in, or it may be the same pointer. In either case, the passed in pointer has now been sacrificed to the greater good and should not be used again (like any other PointerTo, it will be freed when the last reference count is removed).

void list_contents(std::ostream &out)

Lists the contents of the TextureStage pool to the indicated output stream.

void release_all_stages(void)

Releases all TextureStages in the pool and restores the pool to the empty state.

void release_stage(TextureStage *temp)

Removes the indicated TextureStage from the pool.

void set_mode(TextureStagePool::Mode mode)

Specifies the fundamental operating mode of the TextureStagePool.

If this is M_none, each call to get_stage() returns the same TextureStage pointer that was passed in (the pool is effectively disabled). If this is M_name, each call to get_stage() returns the last TextureStage passed in with the same name, whether it has different properties or not. If this is M_unique, then each call to get_stage() returns only TextureStages with identical properties.

static void write(std::ostream &out)

Lists the contents of the TextureStage pool to the indicated output stream.