LVecBase3d
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class LVecBase3d
This is the base class for all three-component vectors and points.
Inheritance diagram
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LVecBase3d(void) = default
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LVecBase3d(double fill_value)
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LVecBase3d(double x, double y, double z)
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LVecBase3d(LVecBase2d const ©, double z)
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LVecBase3d(LVecBase3d const&) = default
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std::size_t add_hash(std::size_t hash) const
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std::size_t add_hash(std::size_t hash, double threshold) const
Adds the vector into the running hash.
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void add_to_cell(int i, double value)
These next functions add to an existing value. i.e. foo.set_x(foo.get_x() + value) These are useful to reduce overhead in scripting languages:
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void add_x(double value)
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void add_y(double value)
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void add_z(double value)
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bool almost_equal(LVecBase3d const &other, double threshold) const
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bool almost_equal(LVecBase3d const &other) const
Returns true if two vectors are memberwise equal within a specified tolerance.
Returns true if two vectors are memberwise equal within a default tolerance based on the numeric type.
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int compare_to(LVecBase3d const &other) const
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int compare_to(LVecBase3d const &other, double threshold) const
This flavor of compare_to uses a default threshold value based on the numeric type.
Sorts vectors lexicographically, componentwise. Returns a number less than 0 if this vector sorts before the other one, greater than zero if it sorts after, 0 if they are equivalent (within the indicated tolerance).
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void componentwise_mult(LVecBase3d const &other)
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LVecBase3d cross(LVecBase3d const &other) const
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void cross_into(LVecBase3d const &other)
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double dot(LVecBase3d const &other) const
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void fill(double fill_value)
Sets each element of the vector to the indicated fill_value. This is particularly useful for initializing to zero.
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LVecBase3d fmax(LVecBase3d const &other) const
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LVecBase3d fmin(LVecBase3d const &other) const
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void generate_hash(ChecksumHashGenerator &hashgen) const
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void generate_hash(ChecksumHashGenerator &hashgen, double threshold) const
Adds the vector to the indicated hash generator.
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double get_cell(int i) const
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static TypeHandle get_class_type(void)
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double const *get_data(void) const
Returns the address of the first of the three data elements in the vector. The remaining elements occupy the next positions consecutively in memory.
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std::size_t get_hash(void) const
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std::size_t get_hash(double threshold) const
Returns a suitable hash for phash_map.
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static constexpr int get_num_components(void)
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LVecBase3d get_standardized_hpr(void) const
Try to un-spin the hpr to a standard form. Like all standards, someone decides between many arbitrary possible standards. This function assumes that 0 and 360 are the same, as is 720 and -360. Also 180 and -180 are the same. Another example is -90 and 270. Each element will be in the range -180.0 to 179.99999. The original usage of this function is for human readable output.
It doesn’t work so well for asserting that foo_hpr is roughly equal to bar_hpr. Try using
LQuaternionf::is_same_direction()
for that. See Also: get_standardized_rotation, LQuaternion::is_same_direction
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double get_x(void) const
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LVecBase2d get_xy(void) const
Returns a 2-component vector that shares just the first two components of this vector.
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LVecBase2d get_xz(void) const
Returns a 2-component vector that shares just the first and last components of this vector.
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double get_y(void) const
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LVecBase2d get_yz(void) const
Returns a 2-component vector that shares just the last two components of this vector.
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double get_z(void) const
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bool is_nan(void) const
Returns true if any component of the vector is not-a-number, false otherwise.
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double length(void) const
Returns the length of the vector, by the Pythagorean theorem.
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double length_squared(void) const
Returns the square of the vector’s length, cheap and easy.
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bool normalize(void)
Normalizes the vector in place. Returns true if the vector was normalized, false if it was a zero-length vector.
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LVecBase3d normalized(void) const
Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
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void output(std::ostream &out) const
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LVecBase3d project(LVecBase3d const &onto) const
Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
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void read_datagram(DatagramIterator &source)
Reads the vector from the Datagram using get_stdfloat().
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void read_datagram_fixed(DatagramIterator &source)
Reads the vector from the Datagram using get_float32() or get_float64(). See
write_datagram_fixed()
.
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void set(double x, double y, double z)
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void set_cell(int i, double value)
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void set_x(double value)
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void set_y(double value)
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void set_z(double value)
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static constexpr int size(void)
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LVecBase3d const &unit_x(void)
Returns a unit X vector.
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LVecBase3d const &unit_y(void)
Returns a unit Y vector.
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LVecBase3d const &unit_z(void)
Returns a unit Z vector.
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bool validate_ptr(void const *ptr)
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void write_datagram(Datagram &destination) const
Writes the vector to the Datagram using add_stdfloat(). This is appropriate when you want to write the vector using the standard width setting, especially when you are writing a bam file.
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void write_datagram_fixed(Datagram &destination) const
Writes the vector to the Datagram using add_float32() or add_float64(), depending on the type of floats in the vector, regardless of the setting of
Datagram::set_stdfloat_double()
. This is appropriate when you want to write a fixed-width value to the datagram, especially when you are not writing a bam file.
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LVecBase3d const &zero(void)
Returns a zero-length vector.
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LVecBase3d(void) = default