panda3d.core.LPoint4i

class LPoint4i

Bases: LVecBase4i

This is a four-component point in space.

Inheritance diagram

Inheritance diagram of LPoint4i

__init__() → None
__init__(param0: LPoint4i) → None
__init__(copy: LVecBase3i, w: int) → None
__init__(copy: LVecBase4i) → None
__init__(fill_value: int) → None
__init__(x: int, y: int, z: int, w: int) → None
static getClassType() → TypeHandle
Return type

TypeHandle

getXy() → LPoint2i

Returns the x and y component of this vector

Return type

LPoint2i

getXyz() → LPoint3i

Returns the x, y and z component of this vector

Return type

LPoint3i

static unitW() → LPoint4i

Returns a unit W point.

Return type

LPoint4i

static unitX() → LPoint4i

Returns a unit X point.

Return type

LPoint4i

static unitY() → LPoint4i

Returns a unit Y point.

Return type

LPoint4i

static unitZ() → LPoint4i

Returns a unit Z point.

Return type

LPoint4i

property xy

Returns the x and y component of this vector

Return type

LPoint2i

property xyz

Returns the x, y and z component of this vector

Return type

LPoint3i

static zero() → LPoint4i

Returns a zero-length point.

Return type

LPoint4i