BulletHeightfieldShape
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class BulletHeightfieldShape
Bases:
BulletShape
Inheritance diagram
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explicit BulletHeightfieldShape(PNMImage const &image, PN_stdfloat max_height, BulletUpAxis up = ::Z_up)
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BulletHeightfieldShape(BulletHeightfieldShape const ©)
Only used by make_from_bam
Stores the image’s brightness values in a vector Bullet can use, while rotating it 90 degrees to the right.
Alternative constructor intended for use with
ShaderTerrainMesh
. This will do bilinear sampling at the corners of all texels. Also works with textures that are non-power-of-two and/or rectangular.
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static TypeHandle get_class_type(void)
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void set_use_diamond_subdivision(bool flag = true)
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explicit BulletHeightfieldShape(PNMImage const &image, PN_stdfloat max_height, BulletUpAxis up = ::Z_up)