BulletHeightfieldShape¶
-
class
BulletHeightfieldShape
¶ Bases:
BulletShape
Inheritance diagram
-
explicit
BulletHeightfieldShape
(PNMImage const &image, PN_stdfloat max_height, BulletUpAxis up = ::Z_up)¶
-
BulletHeightfieldShape
(BulletHeightfieldShape const ©)¶ Only used by make_from_bam
Stores the image’s brightness values in a vector Bullet can use, while rotating it 90 degrees to the right.
Alternative constructor intended for use with
ShaderTerrainMesh
. This will do bilinear sampling at the corners of all texels. Also works with textures that are non-power-of-two and/or rectangular.
-
static TypeHandle
get_class_type
(void)¶
-
void
set_use_diamond_subdivision
(bool flag = true)¶
-
explicit