"""SoundInterval module: contains the SoundInterval class"""
__all__ = ['SoundInterval']
from panda3d.core import *
from panda3d.direct import *
from direct.directnotify.DirectNotifyGlobal import *
from . import Interval
import random
[docs]class SoundInterval(Interval.Interval):
# Name counter
soundNum = 1
# create SoundInterval DirectNotify category
notify = directNotify.newCategory('SoundInterval')
# Class methods
# Create a sound interval
# If loop = 0, sound will play once, duration of the interval
# equals the duration of the sound
# If loop = 1, the sound will loop for the specified duration
# If no duration is specified, sound will loop for the duration
# of the sound, i.e. it will only play once.....usually, there
# seems to be some timing in the audio such that the stop doesn't
# kill the looping sound until the next time around if duration
# of the interval equals duration of the sound
# seamlessloop will let the audio system loop the sound rather
# than explicitly restarting the sound every time around. This
# prevents a skip in the sound at every repetition (the gap in
# the sound is caused by the delay between the end of the sound
# and the next taskMgr cycle). There still seems to be a skip
# in Miles when looping MP3s. =(
# RAU 03/01/07 add listenerNode in case we don't want to
# use base.camera as the listener, node must not be None
[docs] def __init__(self, sound, loop = 0, duration = 0.0, name = None,
volume = 1.0, startTime = 0.0, node=None,
seamlessLoop=True, listenerNode = None, cutOff = None):
"""__init__(sound, loop, name)
"""
# Generate unique name
id = 'Sound-%d' % SoundInterval.soundNum
SoundInterval.soundNum += 1
# Record instance variables
self.sound = sound
if sound:
self.soundDuration = sound.length()
else:
self.soundDuration = 0
self.fLoop = loop
self.volume = volume
self.startTime = startTime
self.node = node
self.listenerNode = listenerNode
self.cutOff = cutOff
self._seamlessLoop = seamlessLoop
if self._seamlessLoop:
self._fLoop = True
self._soundPlaying = False
self._reverse = False
# If no duration given use sound's duration as interval's duration
if float(duration) == 0.0 and self.sound != None:
duration = max(self.soundDuration - self.startTime, 0)
#if (duration == 0):
# self.notify.warning('zero length duration!')
# MPG - hack for Miles bug
#duration += 1.5
# DCR - hack for Miles bug - adding 1.5 seconds caused
# problems for MG_neg_buzzer.wav
# DCR - what this is all about: Miles is under-reporting the
# length of MP3 files, and they're getting cut off too early.
# This is a temporary hack. We could:
# - hack Miles to fix its MP3 length calculation
# - complain louder about this to RAD
# - precompute MP3 durations and store them in a table
# drose - ok, I've put in a lower-level workaround in the
# MilesAudioManager. This is no longer necessary up here,
# where it pollutes SoundInterval for everyone.
#duration += min(duration * 2.4, 1.5)
# Generate unique name if necessary
if (name == None):
name = id
# Initialize superclass
Interval.Interval.__init__(self, name, duration)
[docs] def privInitialize(self, t):
# If it's within a 10th of a second of the start,
# start at the beginning
self._reverse = False
t1 = t + self.startTime
if (t1 < 0.1):
t1 = 0.0
if (t1 < self.soundDuration) and not (self._seamlessLoop and self._soundPlaying):
base.sfxPlayer.playSfx(
self.sound, self.fLoop, 1, self.volume, t1, self.node,
listenerNode = self.listenerNode, cutoff = self.cutOff)
self._soundPlaying = True
self.state = CInterval.SStarted
self.currT = t
[docs] def privInstant(self):
pass
[docs] def privStep(self, t):
## if self._reverse:
## # Don't attempt to play the sound backwards.
## return
if self.state == CInterval.SPaused:
# Restarting from a pause.
t1 = t + self.startTime
if t1 < self.soundDuration:
base.sfxPlayer.playSfx(
self.sound, self.fLoop, 1, self.volume, t1, self.node,
listenerNode = self.listenerNode)
if self.listenerNode and not self.listenerNode.isEmpty() and \
self.node and not self.node.isEmpty():
base.sfxPlayer.setFinalVolume(self.sound, self.node, self.volume,
self.listenerNode, self.cutOff)
self.state = CInterval.SStarted
self.currT = t
[docs] def finish(self, *args, **kArgs):
self._inFinish = True
Interval.Interval.finish(self, *args, **kArgs)
del self._inFinish
[docs] def privFinalize(self):
# if we're just coming to the end of a seamlessloop, leave the sound alone,
# let the audio subsystem loop it
if (self._seamlessLoop and self._soundPlaying and self.getLoop()
and not hasattr(self, '_inFinish')):
base.sfxPlayer.setFinalVolume(self.sound, self.node, self.volume,
self.listenerNode, self.cutOff)
return
elif self.sound != None:
self.sound.stop()
self._soundPlaying = False
self.currT = self.getDuration()
self.state = CInterval.SFinal
[docs] def privReverseInitialize(self, t):
self._reverse = True
[docs] def privReverseInstant(self):
self.state = CInterval.SInitial
[docs] def privReverseFinalize(self):
self._reverse = False
self.state = CInterval.SInitial
[docs] def privInterrupt(self):
if self.sound != None:
self.sound.stop()
self._soundPlaying = False
self.state = CInterval.SPaused
[docs] def loop(self, startT = 0.0, endT = -1.0, playRate = 1.0, stagger=False):
self.fLoop = 1
Interval.Interval.loop(self, startT, endT, playRate)
if stagger:
self.setT(random.random() * self.getDuration())