"""A DirectFrame is a basic DirectGUI component that acts as the base
class for various other components, and can also serve as a basic
container to hold other DirectGUI components.
A DirectFrame can have:
* A background texture (pass in path to image, or Texture Card)
* A midground geometry item (pass in geometry)
* A foreground text Node (pass in text string or OnscreenText)
Each of these has 1 or more states. The same object can be used for
all states or each state can have a different text/geom/image (for
radio button and check button indicators, for example).
See the :ref:`directframe` page in the programming manual for a more in-depth
explanation and an example of how to use this class.
"""
__all__ = ['DirectFrame']
from panda3d.core import *
from . import DirectGuiGlobals as DGG
from .DirectGuiBase import *
from .OnscreenImage import OnscreenImage
from .OnscreenGeom import OnscreenGeom
import sys
if sys.version_info >= (3, 0):
stringType = str
else:
stringType = basestring
[docs]class DirectFrame(DirectGuiWidget):
DefDynGroups = ('text', 'geom', 'image')
[docs] def __init__(self, parent = None, **kw):
# Inherits from DirectGuiWidget
optiondefs = (
# Define type of DirectGuiWidget
('pgFunc', PGItem, None),
('numStates', 1, None),
('state', self.inactiveInitState, None),
# Frame can have:
# A background texture
('image', None, self.setImage),
# A midground geometry item
('geom', None, self.setGeom),
# A foreground text node
('text', None, self.setText),
# Change default value of text mayChange flag from 0
# (OnscreenText.py) to 1
('textMayChange', 1, None),
)
# Merge keyword options with default options
self.defineoptions(kw, optiondefs,
dynamicGroups = DirectFrame.DefDynGroups)
# Initialize superclasses
DirectGuiWidget.__init__(self, parent)
# Call option initialization functions
self.initialiseoptions(DirectFrame)
[docs] def destroy(self):
DirectGuiWidget.destroy(self)
[docs] def clearText(self):
self['text'] = None
self.setText()
[docs] def setText(self, text=None):
if text is not None:
self['text'] = text
# Determine if user passed in single string or a sequence
if self['text'] == None:
textList = (None,) * self['numStates']
elif isinstance(self['text'], stringType):
# If just passing in a single string, make a tuple out of it
textList = (self['text'],) * self['numStates']
else:
# Otherwise, hope that the user has passed in a tuple/list
textList = self['text']
# Create/destroy components
for i in range(self['numStates']):
component = 'text' + repr(i)
# If fewer items specified than numStates,
# just repeat last item
try:
text = textList[i]
except IndexError:
text = textList[-1]
if self.hascomponent(component):
if text == None:
# Destroy component
self.destroycomponent(component)
else:
self[component + '_text'] = text
else:
if text == None:
return
else:
from .OnscreenText import OnscreenText
self.createcomponent(
component, (), 'text',
OnscreenText,
(), parent = self.stateNodePath[i],
text = text, scale = 1, mayChange = self['textMayChange'],
sort = DGG.TEXT_SORT_INDEX,
)
[docs] def clearGeom(self):
self['geom'] = None
self.setGeom()
[docs] def setGeom(self, geom=None):
if geom is not None:
self['geom'] = geom
# Determine argument type
geom = self['geom']
if geom == None:
# Passed in None
geomList = (None,) * self['numStates']
elif isinstance(geom, NodePath) or \
isinstance(geom, stringType):
# Passed in a single node path, make a tuple out of it
geomList = (geom,) * self['numStates']
else:
# Otherwise, hope that the user has passed in a tuple/list
geomList = geom
# Create/destroy components
for i in range(self['numStates']):
component = 'geom' + repr(i)
# If fewer items specified than numStates,
# just repeat last item
try:
geom = geomList[i]
except IndexError:
geom = geomList[-1]
if self.hascomponent(component):
if geom == None:
# Destroy component
self.destroycomponent(component)
else:
self[component + '_geom'] = geom
else:
if geom == None:
return
else:
self.createcomponent(
component, (), 'geom',
OnscreenGeom,
(), parent = self.stateNodePath[i],
geom = geom, scale = 1,
sort = DGG.GEOM_SORT_INDEX)
[docs] def clearImage(self):
self['image'] = None
self.setImage()
[docs] def setImage(self, image=None):
if image is not None:
self['image'] = image
# Determine argument type
arg = self['image']
if arg == None:
# Passed in None
imageList = (None,) * self['numStates']
elif isinstance(arg, NodePath) or \
isinstance(arg, Texture) or \
isinstance(arg, stringType):
# Passed in a single node path, make a tuple out of it
imageList = (arg,) * self['numStates']
else:
# Otherwise, hope that the user has passed in a tuple/list
if ((len(arg) == 2) and
isinstance(arg[0], stringType) and
isinstance(arg[1], stringType)):
# Its a model/node pair of strings
imageList = (arg,) * self['numStates']
else:
# Assume its a list of node paths
imageList = arg
# Create/destroy components
for i in range(self['numStates']):
component = 'image' + repr(i)
# If fewer items specified than numStates,
# just repeat last item
try:
image = imageList[i]
except IndexError:
image = imageList[-1]
if self.hascomponent(component):
if image == None:
# Destroy component
self.destroycomponent(component)
else:
self[component + '_image'] = image
else:
if image == None:
return
else:
self.createcomponent(
component, (), 'image',
OnscreenImage,
(), parent = self.stateNodePath[i],
image = image, scale = 1,
sort = DGG.IMAGE_SORT_INDEX)