ScissorAttrib
-
class ScissorAttrib
Bases:
RenderAttrib
This restricts rendering to within a rectangular region of the scene, without otherwise affecting the viewport or lens properties. Geometry that falls outside the scissor region is not rendered. It is akin to the OpenGL glScissor() function.
The ScissorAttrib always specifies its region relative to its enclosing
DisplayRegion
, in screen space, and performs no culling.See
ScissorEffect
if you wish to define a region relative to 2-D or 3-D coordinates in the scene graph, with culling.Inheritance diagram
-
static int get_class_slot(void)
-
static TypeHandle get_class_type(void)
-
LVecBase4 const &get_frame(void) const
Returns the left, right, bottom, top coordinates of the scissor frame. This defines a frame within the current
DisplayRegion
, where 0,0 is the lower-left corner of theDisplayRegion
, and 1,1 is the upper-right corner.
-
bool is_off(void) const
Returns true if the
ScissorAttrib
is an ‘off’ScissorAttrib
, indicating that scissor testing is disabled.
-
ConstPointerTo<RenderAttrib> make(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top)
-
static ConstPointerTo<RenderAttrib> make(LVecBase4 const &frame)
Constructs a
ScissorAttrib
that restricts rendering to the indicated frame within the currentDisplayRegion
. (0,0) is the lower-left corner of theDisplayRegion
, and (1,1) is the upper-right corner.
-
static ConstPointerTo<RenderAttrib> make_default(void)
Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
-
static ConstPointerTo<RenderAttrib> make_off(void)
Constructs a new
ScissorAttrib
object that removes the scissor region and fills theDisplayRegion
.
-
static int get_class_slot(void)