QueuedReturn< ConnectionListenerData >
This flavor of
ConnectionListenerwill queue up all of the TCP connections it established for later detection by the client code.
explicit QueuedConnectionListener(ConnectionManager *manager, int num_threads)
bool get_new_connection(PointerTo<Connection> &rendezvous, NetAddress &address, PointerTo<Connection> &new_connection)
bool get_new_connection(PointerTo<Connection> &new_connection)
If a previous call to
new_connection_available()returned true, this function will return information about the newly established connection.
The rendezvous parameter is the particular rendezvous socket this new connection originally communicated with; it is provided in case the
ConnectionListenerwas monitorind more than one and you care which one it was. The address parameter is the net address of the new client, and new_connection is the socket of the newly established connection.
The return value is true if a connection was successfully returned, or false if there was, in fact, no new connection. (This may happen if there are multiple threads accessing the
This flavor of get_new_connection() simply returns a new connection, assuming the user doesn’t care about the rendezvous socket that originated it or the address it came from.
Returns true if a new connection was recently established; the connection information may then be retrieved via
- explicit QueuedConnectionListener(ConnectionManager *manager, int num_threads)