CallbackGraphicsWindow
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class CallbackGraphicsWindow
Bases:
GraphicsWindow
This special window object doesn’t represent a window in its own right, but instead hooks into some third-party API for creating and rendering to windows via callbacks. This can be used to allow Panda to render into an already-created OpenGL context, for instance.
Inheritance diagram
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class EventsCallbackData
Bases:
WindowCallbackData
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static TypeHandle get_class_type(void)
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static TypeHandle get_class_type(void)
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class PropertiesCallbackData
Bases:
WindowCallbackData
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static TypeHandle get_class_type(void)
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WindowProperties &get_properties(void) const
Returns the
WindowProperties
object that this callback should process. Any properties that are handled should be removed from this object; properties that are unhandled should be left alone.
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static TypeHandle get_class_type(void)
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class RenderCallbackData
Bases:
WindowCallbackData
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CallbackGraphicsWindow::RenderCallbackType get_callback_type(void) const
Since the render callback is shared for several functions, this method is needed to indicate which particular function is being invoked with this callback.
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static TypeHandle get_class_type(void)
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GraphicsOutput::FrameMode get_frame_mode(void) const
If the callback type (returned by
get_callback_type
) is RCT_begin_frame or RCT_end_frame, then this method will return the particular frame mode indicating what, precisely, we want to do this frame.
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bool get_render_flag(void) const
Returns the current setting of the render flag. See
set_render_flag()
.
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void set_render_flag(bool render_flag)
If the callback type is RCT_begin_frame, this call is available to specify the return value from the begin_frame() call. If this is true (the default), the frame is rendered normally; if it is false, the frame is omitted.
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CallbackGraphicsWindow::RenderCallbackType get_callback_type(void) const
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enum RenderCallbackType
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enumerator RCT_begin_frame = 0
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enumerator RCT_end_frame = 1
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enumerator RCT_begin_flip = 2
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enumerator RCT_end_flip = 3
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enumerator RCT_begin_frame = 0
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class WindowCallbackData
Bases:
CallbackData
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static TypeHandle get_class_type(void)
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CallbackGraphicsWindow *get_window(void) const
Returns the window this callback was triggered from.
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static TypeHandle get_class_type(void)
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void clear_events_callback(void)
Removes the callback set by an earlier call to
set_events_callback()
.
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void clear_properties_callback(void)
Removes the callback set by an earlier call to
set_properties_callback()
.
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void clear_render_callback(void)
Removes the callback set by an earlier call to
set_render_callback()
.
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int create_input_device(std::string const &name)
Adds a new input device (mouse) to the window with the indicated name. Returns the index of the new device.
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static TypeHandle get_class_type(void)
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CallbackObject *get_events_callback(void) const
Returns the
CallbackObject
set byset_events_callback()
.
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CallbackObject *get_properties_callback(void) const
Returns the
CallbackObject
set byset_properties_callback()
.
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CallbackObject *get_render_callback(void) const
Returns the
CallbackObject
set byset_render_callback()
.
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void set_events_callback(CallbackObject *object)
Sets the
CallbackObject
that will be notified when this window is polled for window events, including mouse and keyboard events, as well as window resize events and other system-generated events.This callback will receive a
CallbackGraphicsWindow::EventsCallbackData
.This callback should process any system-generated events, and call data->upcall() to process requested property change requests made via
request_properties()
.
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void set_properties_callback(CallbackObject *object)
Sets the
CallbackObject
that will be notified when this window receives a property change request from user code (e.g. viarequest_properties
).This callback will receive a
CallbackGraphicsWindow::PropertiesCallbackData
, which provides aget_properties()
method that returns a modifiable reference to a WindowsProperties object. This object will contain only those properties requested by user code. The callback should handle any of the requests it finds, including and especially set_open(), and remove them from the object when it has handled them. Any unhandled properties should be left unchanged in the properties object.
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void set_render_callback(CallbackObject *object)
Sets the
CallbackObject
that will be notified when this window is invoked (in the draw thread) to render its contents, and/or flip the graphics buffers.This callback will actually serve several different functions. It receivces a
RenderCallbackData
, and you can query data->get_callback_type() to return the actual function of each particular callback.
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class EventsCallbackData