A queue of pending events. As events are thrown, they are added to this queue; eventually, they will be extracted out again by an
Empties all events on the queue, throwing them on the floor.
Returns a pointer to the one global
EventQueueobject. If the global object has not yet been created, this will create it.
bool is_queue_empty(void) const
bool is_queue_full(void) const
Deprecated: Always returns false; the queue can never be full.
void queue_event(CPT_Event event)