VideoTexture

class VideoTexture

Bases: Texture, AnimInterface

The base class for a family of animated Textures that take their input from a video source, such as a movie file. These Textures may be stopped, started, etc. using the AnimInterface controls, similar to an animated character.

Inheritance diagram

Inheritance diagram of VideoTexture

static TypeHandle get_class_type(void)
virtual bool get_keep_ram_image(void) const

Returns the flag that indicates whether this Texture is eligible to have its main RAM copy of the texture memory dumped when the texture is prepared for rendering. See set_keep_ram_image().

int get_video_height(void) const

Returns the height in texels of the source video stream. This is not necessarily the height of the actual texture, since the texture may have been expanded to raise it to a power of 2.

int get_video_width(void) const

Returns the width in texels of the source video stream. This is not necessarily the width of the actual texture, since the texture may have been expanded to raise it to a power of 2.