BulletBodyNode

class BulletBodyNode

Bases: PandaNode

Inheritance diagram

Inheritance diagram of BulletBodyNode

void add_shape(BulletShape *shape, TransformState const *xform = TransformState::make_identity())

Shapes

void add_shapes_from_collision_solids(CollisionNode *cnode)
bool check_collision_with(PandaNode *node)
void force_active(bool active)
LVecBase3 get_anisotropic_friction(void) const
PN_stdfloat get_ccd_motion_threshold(void) const
PN_stdfloat get_ccd_swept_sphere_radius(void) const

CCD

CCD

static TypeHandle get_class_type(void)
bool get_collision_response(void) const
PN_stdfloat get_contact_processing_threshold(void) const
PN_stdfloat get_deactivation_time(void) const
PN_stdfloat get_friction(void) const
int get_num_shapes(void) const
PN_stdfloat get_restitution(void) const

Friction and Restitution

Friction and Restitution

BulletShape *get_shape(int idx) const
BoundingSphere get_shape_bounds(void) const

Returns the current bounds of all collision shapes owned by this body.

LMatrix4 get_shape_mat(int idx) const
LPoint3 get_shape_pos(int idx) const
ConstPointerTo<TransformState> get_shape_transform(int idx) const
bool has_anisotropic_friction(void) const
bool has_contact_response(void) const
bool is_active(void) const

Deactivation

Deactivation

bool is_deactivation_enabled(void) const
bool is_debug_enabled(void) const

Returns TRUE if the debug visualisation is enabled for this collision object, and FALSE if the debug visualisation is disabled.

bool is_kinematic(void) const
bool is_static(void) const

Static and kinematic

Static and kinematic

bool notifies_collisions(void) const
void notify_collisions(bool value)
void remove_shape(BulletShape *shape)
void set_active(bool active, bool force = false)
void set_anisotropic_friction(LVecBase3 const &friction)
void set_ccd_motion_threshold(PN_stdfloat threshold)
void set_ccd_swept_sphere_radius(PN_stdfloat radius)
void set_collision_response(bool value)
void set_contact_processing_threshold(PN_stdfloat threshold)

The constraint solver can discard solving contacts, if the distance is above this threshold.

void set_deactivation_enabled(bool enabled)

If true, this object will be deactivated after a certain amount of time has passed without movement. If false, the object will always remain active.

void set_deactivation_time(PN_stdfloat dt)
void set_debug_enabled(bool const enabled)

Debug Visualisation

Debug Visualisation

Enables or disables the debug visualisation for this collision object. By default the debug visualisation is enabled.

void set_friction(PN_stdfloat friction)
void set_into_collide_mask(CollideMask mask)

Contacts

void set_kinematic(bool value)
void set_restitution(PN_stdfloat restitution)
void set_static(bool value)
void set_transform_dirty(void)

Special

This method enforces an update of the Bullet transform, that is copies the scene graph transform to the Bullet transform. This is achieved by alling the protected PandaNode hook ‘transform_changed’.