RenderState
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class RenderState
Bases:
NodeCachedReferenceCount
This represents a unique collection of
RenderAttrib
objects that correspond to a particular renderable state.You should not attempt to create or modify a RenderState object directly. Instead, call one of the
make()
functions to create one for you. And instead of modifying a RenderState object, create a new one.Inheritance diagram
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ConstPointerTo<RenderState> add_attrib(RenderAttrib const *attrib, int override = 0) const
Returns a new
RenderState
object that represents the same as the source state, with the newRenderAttrib
added. If there is already aRenderAttrib
with the same type, it is replaced (unless the override is lower).
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ConstPointerTo<RenderState> adjust_all_priorities(int adjustment) const
Returns a new
RenderState
object that represents the same as the source state, with all attributes’ override values incremented (or decremented, if negative) by the indicated amount. If the override would drop below zero, it is set to zero.
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void cache_ref(void) const
Overrides this method to update PStats appropriately.
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bool cache_unref(void) const
Overrides this method to update PStats appropriately.
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static int clear_cache(void)
Empties the cache of composed
RenderStates
. This makes everyRenderState
forget what results when it is composed with otherRenderStates
.This will eliminate any
RenderState
objects that have been allocated but have no references outside of the internalRenderState
map. It will not eliminateRenderState
objects that are still in use.Nowadays, this method should not be necessary, as reference-count cycles in the composition cache should be automatically detected and broken.
The return value is the number of
RenderStates
freed by this operation.
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static void clear_munger_cache(void)
Completely empties the cache of state + gsg -> munger, for all states and all gsg’s. Normally there is no need to empty this cache.
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int compare_mask(RenderState const &other, SlotMask compare_mask) const
This version of
compare_to
takes a slot mask that indicates which attributes to include in the comparison. Unlikecompare_to
, this method compares the attributes by pointer.
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int compare_sort(RenderState const &other) const
Returns -1, 0, or 1 according to the relative sorting of these two
RenderStates
, with regards to rendering performance, so that “heavier”RenderAttribs
(as defined byRenderAttribRegistry::get_slot_sort()
) are more likely to be grouped together. This is not related to the sorting order defined bycompare_to
.
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int compare_to(RenderState const &other) const
Provides an arbitrary ordering among all unique
RenderStates
, so we can store the essentially different ones in a big set and throw away the rest.This method is not needed outside of the
RenderState
class because all equivalentRenderState
objects are guaranteed to share the same pointer; thus, a pointer comparison is always sufficient.
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ConstPointerTo<RenderState> compose(RenderState const *other) const
Returns a new
RenderState
object that represents the composition of this state with the other state.The result of this operation is cached, and will be retained as long as both this
RenderState
object and the otherRenderState
object continue to exist. Should one of them destruct, the cached entry will be removed, and its pointer will be allowed to destruct as well.
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bool cull_callback(CullTraverser *trav, CullTraverserData const &data) const
Calls cull_callback() on each attrib. If any attrib returns false, interrupts the list and returns false immediately; otherwise, completes the list and returns true.
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static int garbage_collect(void)
Performs a garbage-collection cycle. This must be called periodically if garbage-collect-states is true to ensure that
RenderStates
get cleaned up appropriately. It does no harm to call it even if this variable is not true, but there is probably no advantage in that case.This automatically calls
RenderAttrib::garbage_collect()
as well.
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RenderAttrib const *get_attrib(TypeHandle type) const
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RenderAttrib const *get_attrib(int slot) const
Looks for a
RenderAttrib
of the indicated type in the state, and returns it if it is found, or NULL if it is not.Returns the
RenderAttrib
with the indicated slot index, or NULL if there is no suchRenderAttrib
in the state.
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RenderAttrib const *get_attrib_def(int slot) const
Returns the
RenderAttrib
with the indicated slot index, or the default attrib for that slot if there is no suchRenderAttrib
in the state.
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int get_bin_index(void) const
Returns the bin index indicated by the
CullBinAttrib
, if any, associated by this state (or the default bin index if there is noCullBinAttrib
). This function is provided as an optimization for determining this at render time.
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static TypeHandle get_class_type(void)
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PyObject *get_composition_cache(void) const
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std::size_t get_composition_cache_num_entries(void) const
Returns the number of entries in the composition cache for this
RenderState
. This is the number of otherRenderStates
whose composition with this one has been cached. This number is not useful for any practical reason other than performance analysis.
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RenderState const *get_composition_cache_result(std::size_t n) const
Returns the result
RenderState
of the nth element in the composition cache. Returns NULL if there doesn’t happen to be an entry in the nth element.In general, a->compose(a->get_composition_cache_source(n)) == a->get_composition_cache_result(n).
This has no practical value other than for examining the cache for performance analysis.
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std::size_t get_composition_cache_size(void) const
Returns the number of slots in the composition cache for this
RenderState
. You may use this as an upper bound when walking through all of the composition cache results viaget_composition_cache_source()
or result().This has no practical value other than for examining the cache for performance analysis.
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RenderState const *get_composition_cache_source(std::size_t n) const
Returns the source
RenderState
of the nth element in the composition cache. Returns NULL if there doesn’t happen to be an entry in the nth element. Seeget_composition_cache_result()
.This has no practical value other than for examining the cache for performance analysis.
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int get_draw_order(void) const
These methods are intended for use by low-level code, but they’re also handy enough to expose to high-level users.
Returns the draw order indicated by the
CullBinAttrib
, if any, associated by this state (or 0 if there is noCullBinAttrib
). Seeget_bin_index()
.
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int get_geom_rendering(int geom_rendering) const
Returns the union of the Geom::GeomRendering bits that will be required once this
RenderState
is applied to a geom which includes the indicated geom_rendering bits.
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std::size_t get_hash(void) const
Returns a suitable hash value for phash_map.
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PyObject *get_invert_composition_cache(void) const
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std::size_t get_invert_composition_cache_num_entries(void) const
Returns the number of entries in the invert_composition cache for this
RenderState
. This is similar to the composition cache, but it records cache entries for theinvert_compose()
operation. Seeget_composition_cache_num_entries()
.
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RenderState const *get_invert_composition_cache_result(std::size_t n) const
Returns the result
RenderState
of the nth element in the invert composition cache. Returns NULL if there doesn’t happen to be an entry in the nth element.In general, a->invert_compose(a->get_invert_composition_cache_source(n)) == a->get_invert_composition_cache_result(n).
This has no practical value other than for examining the cache for performance analysis.
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std::size_t get_invert_composition_cache_size(void) const
Returns the number of slots in the composition cache for this
RenderState
. You may use this as an upper bound when walking through all of the composition cache results viaget_invert_composition_cache_source()
or result().This has no practical value other than for examining the cache for performance analysis.
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RenderState const *get_invert_composition_cache_source(std::size_t n) const
Returns the source
RenderState
of the nth element in the invert composition cache. Returns NULL if there doesn’t happen to be an entry in the nth element. Seeget_invert_composition_cache_result()
.This has no practical value other than for examining the cache for performance analysis.
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static int get_max_priority(void)
Returns the maximum priority number (sometimes called override) that may be set on any node. This may or may not be enforced, but the scene graph code assumes that no priority numbers will be larger than this, and some effects may not work properly if you use a larger number.
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static int get_num_states(void)
Returns the total number of unique
RenderState
objects allocated in the world. This will go up and down during normal operations.
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static int get_num_unused_states(void)
Returns the total number of
RenderState
objects that have been allocated but have no references outside of the internalRenderState
cache.A nonzero return value is not necessarily indicative of leaked references; it is normal for two
RenderState
objects, both of which have references held outside the cache, to have to result of their composition stored within the cache. This result will be retained within the cache until one of the baseRenderStates
is released.Use
list_cycles()
to get an idea of the number of actual “leaked”RenderState
objects.
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int get_override(TypeHandle type) const
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int get_override(int slot) const
Looks for a
RenderAttrib
of the indicated type in the state, and returns its override value if it is found, or 0 if it is not.
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static PyObject *get_states(void)
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ConstPointerTo<RenderState> get_unique(void) const
Returns the pointer to the unique
RenderState
in the cache that is equivalent to this one. This may be the same pointer as this object, or it may be a different pointer; but it will be an equivalent object, and it will be a shared pointer. This may be called from time to time to improve cache benefits.
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static PyObject *get_unused_states(void)
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bool has_attrib(TypeHandle type) const
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bool has_attrib(int slot) const
Returns true if an attrib of the indicated type is present, false otherwise.
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bool has_cull_callback(void) const
Returns true if any of the
RenderAttribs
in this state request acull_callback()
, false if none of them do.
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ConstPointerTo<RenderState> invert_compose(RenderState const *other) const
Returns a new
RenderState
object that represents the composition of this state’s inverse with the other state.This is similar to
compose()
, but is particularly useful for computing the relative state of a node as viewed from some other node.
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bool is_empty(void) const
Returns true if the state is empty, false otherwise.
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static void list_cycles(std::ostream &out)
Detects all of the reference-count cycles in the cache and reports them to standard output.
These cycles may be inadvertently created when state compositions cycle back to a starting point. Nowadays, these cycles should be automatically detected and broken, so this method should never list any cycles unless there is a bug in that detection logic.
The cycles listed here are not leaks in the strictest sense of the word, since they can be reclaimed by a call to
clear_cache()
; but they will not be reclaimed automatically.
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static void list_states(std::ostream &out)
Lists all of the
RenderStates
in the cache to the output stream, one per line. This can be quite a lot of output if the cache is large, so be prepared.
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static explicit ConstPointerTo<RenderState> make(PyObject *args, PyObject *kwargs)
Returns a
RenderState
with one attribute set.Returns a
RenderState
with two attributes set.Returns a
RenderState
with three attributes set.Returns a
RenderState
with four attributes set.Returns a
RenderState
with five attributes set.Returns a
RenderState
with n attributes set.
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ConstPointerTo<RenderState> make_empty(void)
Returns a
RenderState
with no attributes set.
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void node_ref(void) const
Overrides this method to update PStats appropriately.
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bool node_unref(void) const
Overrides this method to update PStats appropriately.
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void output(std::ostream &out) const
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ConstPointerTo<RenderState> remove_attrib(TypeHandle type) const
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ConstPointerTo<RenderState> remove_attrib(int slot) const
Returns a new
RenderState
object that represents the same as the source state, with the indicatedRenderAttrib
removed.
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ConstPointerTo<RenderState> set_attrib(RenderAttrib const *attrib) const
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ConstPointerTo<RenderState> set_attrib(RenderAttrib const *attrib, int override) const
Returns a new
RenderState
object that represents the same as the source state, with the newRenderAttrib
added. If there is already aRenderAttrib
with the same type, it is replaced unconditionally. The override is not changed.Returns a new
RenderState
object that represents the same as the source state, with the newRenderAttrib
added. If there is already aRenderAttrib
with the same type, it is replaced unconditionally. The override is also replaced unconditionally.
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static bool validate_states(void)
Ensures that the cache is still stored in sorted order, and that none of the cache elements have been inadvertently deleted. Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const
RenderState
objects).
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void write(std::ostream &out, int indent_level) const
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ConstPointerTo<RenderState> add_attrib(RenderAttrib const *attrib, int override = 0) const