IESDataset
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class IESDataset
This class is used by the IESLoader to generate a LUT texture which is used in the shaders to perform IES lighting. It takes a set of vertical and horizontal angles, as well as a set of candela values, which then are lineary interpolated onto a 2D LUT Texture.
Inheritance diagram
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IESDataset(void)
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IESDataset(IESDataset const&) = default
This constructs a new
IESDataset
with no data set.
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void generate_dataset_texture_into(Texture *dest_tex, std::size_t z) const
This generates the LUT into a given dataset texture. The x-axis referes to the vertical_angle, whereas the y-axis refers to the horizontal angle.
2D Texture Array.
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void set_candela_values(PTA_float const &candela_values)
This sets the candela values of the dataset. They should be an interleaved 2D array with the dimensions vertical_angles x horizontal_angles. They also should be normalized by dividing by the maximum entry.
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IESDataset(void)