The “lerp interval” is the main workhorse of the Interval system. The word “lerp” is short for “linearly interpolate” and means to smoothly adjust properties, such as position, from one value to another over a period of time. You can use lerp intervals to move and rotate objects around in your world. The lerp interval is also the most complex of all of the intervals, since there are many different parameters that you might want to specify to control the lerp.
See the API reference for
CLerpNodePathInterval to understand how
to construct such an interval.