LogicOpAttrib
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class LogicOpAttrib
Bases:
RenderAttrib
If enabled, specifies that a custom logical operation be performed instead of any color blending. Setting it to a value other than M_none will cause color blending to be disabled and the given logic operation to be performed.
New in version 1.10.0.
Inheritance diagram
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enum Operation
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enumerator O_none = 0
LogicOp disabled, regular blending occurs.
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enumerator O_clear = 1
Clears framebuffer value.
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enumerator O_and = 2
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enumerator O_and_reverse = 3
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enumerator O_copy = 4
Writes the incoming color to the framebuffer.
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enumerator O_and_inverted = 5
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enumerator O_noop = 6
Leaves the framebuffer value unaltered.
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enumerator O_xor = 7
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enumerator O_or = 8
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enumerator O_nor = 9
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enumerator O_equivalent = 10
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enumerator O_invert = 11
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enumerator O_or_reverse = 12
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enumerator O_copy_inverted = 13
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enumerator O_or_inverted = 14
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enumerator O_nand = 15
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enumerator O_set = 16
Sets all the bits in the framebuffer to 1.
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enumerator O_none = 0
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static int get_class_slot(void)
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static TypeHandle get_class_type(void)
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static ConstPointerTo<RenderAttrib> make(LogicOpAttrib::Operation op)
Constructs a new
LogicOpAttrib
object with the given logic operation.
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static ConstPointerTo<RenderAttrib> make_default(void)
Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
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static ConstPointerTo<RenderAttrib> make_off(void)
Constructs a new
LogicOpAttrib
object that disables special-effect blending, allowing normal transparency to be used instead.
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enum Operation