SceneSetup
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class SceneSetup
Bases:
TypedReferenceCount
This object holds the camera position, etc., and other general setup information for rendering a particular scene.
Inheritance diagram
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SceneSetup(SceneSetup const&) = default
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TransformState const *get_camera_transform(void) const
Returns the position of the camera relative to the starting node.
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static TypeHandle get_class_type(void)
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TransformState const *get_cs_transform(void) const
Returns the transform from the camera’s coordinate system to the GSG’s internal coordinate system.
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TransformState const *get_cs_world_transform(void) const
Returns the position from the starting node relative to the camera, in the GSG’s internal coordinate system.
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PointerTo<BoundingVolume> get_cull_bounds(void) const
Returns the bounding volume that should be used to perform view-frustum culling (in the space of
get_cull_center()
). This is normally the current lens’ bounding volume, but it may be overridden withCamera::set_cull_bounds()
.
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NodePath const &get_cull_center(void) const
Returns the point from which the culling operations will be performed. This is normally the camera, but if camera->set_cull_center() has been specified, it will be that special node instead.
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DisplayRegion *get_display_region(void) const
Returns the display region for the scene.
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RenderState const *get_initial_state(void) const
Returns the initial state as set by a previous call to
set_initial_state()
.
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bool get_inverted(void) const
Returns the current setting of the inverted flag. When this is true, the scene is rendered into the window upside-down, flipped like a mirror along the X axis.
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GeometricBoundingVolume *get_view_frustum(void) const
Returns the initial state as set by a previous call to
set_initial_state()
.
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int get_viewport_height(void) const
Returns the height of the viewport (display region) in pixels.
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int get_viewport_width(void) const
Returns the width of the viewport (display region) in pixels.
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TransformState const *get_world_transform(void) const
Returns the position of the starting node relative to the camera. This is the inverse of the camera transform.
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void set_camera_transform(TransformState const *camera_transform)
Specifies the position of the camera relative to the starting node.
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void set_cs_transform(TransformState const *cs_transform)
Specifies the transform from the camera’s coordinate system to the GSG’s internal coordinate system.
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void set_cs_world_transform(TransformState const *cs_world_transform)
Specifies the position from the starting node relative to the camera, in the GSG’s internal coordinate system.
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void set_display_region(DisplayRegion *display_region)
Specifies the display region for the scene.
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void set_initial_state(RenderState const *initial_state)
Sets the initial state which is applied to all nodes in the scene, as if it were set at the top of the scene graph.
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void set_inverted(bool inverted)
Changes the current setting of the inverted flag. When this is true, the scene is rendered into the window upside-down and backwards, that is, inverted as if viewed through a mirror placed on the floor.
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void set_view_frustum(PointerTo<GeometricBoundingVolume> view_frustum)
Returns the camera’s cull bounds transformed to world space, or null if view frustum culling is disabled.
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void set_viewport_size(int width, int height)
Specifies the size of the viewport (display region), in pixels.
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void set_world_transform(TransformState const *world_transform)
Specifies the position of the starting node relative to the camera. This is the inverse of the camera transform.
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SceneSetup(SceneSetup const&) = default