MouseAndKeyboard
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class MouseAndKeyboard
Bases:
DataNode
Reads the mouse and/or keyboard data sent from a
GraphicsWindow
, and transmits it down the data graph.The mouse and keyboard devices are bundled together into one device here, because they interrelate so much. A mouse might be constrained by the holding down of the shift key, for instance, or the clicking of the mouse button might be handled in much the same way as a keyboard key.
Mouse data is sent down the data graph as an x,y position as well as the set of buttons currently being held down; keyboard data is sent down as a set of keypress events in an EventDataTransition. To throw these events to the system, you must attach an EventThrower to the MouseAndKeyboard object; otherwise, the events will be discarded.
Inheritance diagram
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explicit MouseAndKeyboard(GraphicsWindow *window, int device, std::string const &name)
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MouseAndKeyboard(MouseAndKeyboard const&) = default
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static TypeHandle get_class_type(void)
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void set_source(GraphicsWindow *window, int device)
Redirects the class to get the data from the mouse and keyboard associated with a different window and/or device number.
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explicit MouseAndKeyboard(GraphicsWindow *window, int device, std::string const &name)