FontPool
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class FontPool
This is the preferred interface for loading fonts for the
TextNode
system. It is similar toModelPool
andTexturePool
in that it unifies references to the same filename.Inheritance diagram
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void add_font(std::string const &filename, TextFont *font)
Adds the indicated already-loaded font to the pool. The font will always replace any previously-loaded font in the pool that had the same filename.
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int garbage_collect(void)
Releases only those fonts in the pool that have a reference count of exactly 1; i.e. only those fonts that are not being used outside of the pool. Returns the number of fonts released.
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bool has_font(std::string const &filename)
Returns true if the font has ever been loaded, false otherwise.
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void list_contents(std::ostream &out)
Lists the contents of the font pool to the indicated output stream.
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TextFont *load_font(std::string const &filename)
Loads the given filename up into a font, if it has not already been loaded, and returns the new font. If a font with the same filename was previously loaded, returns that one instead. If the font file cannot be found, returns NULL.
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void release_all_fonts(void)
Releases all fonts in the pool and restores the pool to the empty state.
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void release_font(std::string const &filename)
Removes the indicated font from the pool, indicating it will never be loaded again; the font may then be freed. If this function is never called, a reference count will be maintained on every font every loaded, and fonts will never be freed.
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bool verify_font(std::string const &filename)
Loads the given filename up into a font, if it has not already been loaded, and returns true to indicate success, or false to indicate failure. If this returns true, it is guaranteed that a subsequent call to
load_font()
with the same font name will return a valid Font pointer.
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static void write(std::ostream &out)
Lists the contents of the font pool to the indicated output stream.
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void add_font(std::string const &filename, TextFont *font)