RectangleLight
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class RectangleLight
Bases:
LightLensNode
This is a type of area light that is an axis aligned rectangle, pointing along the Y axis in the positive direction.
New in version 1.10.0.
Inheritance diagram
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explicit RectangleLight(std::string const &name)
Do not call the copy constructor directly; instead, use
make_copy()
orcopy_subgraph()
to make a copy of a node.
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static TypeHandle get_class_type(void)
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PN_stdfloat get_max_distance(void) const
Returns the maximum distance at which the light has any effect, as previously specified by
set_max_distance
.
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void set_max_distance(PN_stdfloat max_distance)
Sets the radius of the light’s sphere of influence. Beyond this distance, the light may be attenuated to zero, if this is supported by the shader.
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explicit RectangleLight(std::string const &name)