LPoint4f
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class LPoint4f
Bases:
LVecBase4fThis is a four-component point in space.
Inheritance diagram
- LPoint4f.__add__()
- LPoint4f.__div__()
- LPoint4f.__getattr__()
- LPoint4f.__init__()
- LPoint4f.__mul__()
- LPoint4f.__repr__()
- LPoint4f.__rmul__()
- LPoint4f.__setattr__()
- LPoint4f.__sub__()
- LPoint4f.__sub__()
- static LPoint4f.get_class_type()
- LPoint4f.get_xy()
Returns the x and y component of this vector
- LPoint4f.get_xyz()
Returns the x, y and z component of this vector
- LPoint4f.normalized()
Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
- LPoint4f.project()
Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
- static LPoint4f.unit_w()
Returns a unit W point.
- static LPoint4f.unit_x()
Returns a unit X point.
- static LPoint4f.unit_y()
Returns a unit Y point.
- static LPoint4f.unit_z()
Returns a unit Z point.
- static LPoint4f.zero()
Returns a zero-length point.
