ColorScaleAttrib
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class ColorScaleAttrib
Bases:
RenderAttrib
Applies a scale to colors in the scene graph and on vertices.
Inheritance diagram
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static int get_class_slot(void)
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static TypeHandle get_class_type(void)
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bool has_alpha_scale(void) const
Returns true if the
ColorScaleAttrib
has a non-identity scale in the alpha component (ignoring RGB), or false otherwise.
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bool has_rgb_scale(void) const
Returns true if the
ColorScaleAttrib
has a non-identity scale in the RGB components (ignoring alpha), or false otherwise.
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bool has_scale(void) const
Returns true if the
ColorScaleAttrib
has a non-identity scale, false otherwise (in which case it might be an off attrib or an identity attrib).
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bool is_identity(void) const
Returns true if the
ColorScaleAttrib
is an identity attrib, false if it is either an off attrib or it has a scale.
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bool is_off(void) const
Returns true if the
ColorScaleAttrib
will ignore any color scales inherited from above, false otherwise. This is not the same thing as !has_scale(); aColorScaleAttrib
may have the “off” flag set and also have another scale specified.
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static ConstPointerTo<RenderAttrib> make(LVecBase4 const &scale)
Constructs a new
ColorScaleAttrib
object that indicates geometry should be scaled by the indicated factor.
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static ConstPointerTo<RenderAttrib> make_default(void)
Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
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static ConstPointerTo<RenderAttrib> make_identity(void)
Constructs an identity scale attrib.
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static ConstPointerTo<RenderAttrib> make_off(void)
Constructs a new
ColorScaleAttrib
object that ignores anyColorScaleAttrib
inherited from above. You may also specify an additional color scale to apply to geometry below (usingset_scale()
).
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ConstPointerTo<RenderAttrib> set_scale(LVecBase4 const &scale) const
Returns a new
ColorScaleAttrib
, just like this one, but with the scale changed to the indicated value.
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static int get_class_slot(void)