Socket_TCP
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class Socket_TCP
Bases:
Socket_IP
Base functionality for a TCP connected socket This class is pretty useless by itself but it does hide some of the platform differences from machine to machine
Inheritance diagram
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bool ActiveOpen(Socket_Address const &theaddress, bool setdelay)
inline bool ActiveOpen(const
Socket_Address
&theaddress);This function will try and set the socket up for active open to a specified address and port provided by the input parameter
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bool ActiveOpenNonBlocking(Socket_Address const &theaddress)
This function will try and set the socket up for active open to a specified address and port provided by the input parameter (non-blocking version)
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int DontLinger(void)
Turn off the linger flag. The socket will quickly release buffered items and free up OS resources. You may lose a stream if you use this flag and do not negotiate the close at the application layer.
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bool ErrorIs_WouldBlocking(int err)
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std::string RecvData(int max_len)
Read the data from the connection - if error 0 if socket closed for read or length is 0 + bytes read ( May be smaller than requested)
Read the data from the connection - if error 0 if socket closed for read or length is 0 + bytes read (May be smaller than requested)
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int SendData(vector_uchar const &data)
Ok Lets Send the Data - if error 0 if socket closed for write or lengh is 0 + bytes writen ( May be smaller than requested)
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int SetLinger(int interval_seconds = 0)
will control the behavior of SO_LINGER for a TCP socket
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int SetNoDelay(bool flag = true)
Disable Nagle algorithm. Don’t delay send to coalesce packets
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int SetSendBufferSize(int insize)
Just like it sounds. Sets a buffered socket recv buffer size. This function does not refuse ranges outside hard-coded OS limits
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bool ShutdownSend(void)
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Socket_TCP(SOCKET)
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Socket_TCP(void)
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static TypeHandle get_class_type(void)
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bool ActiveOpen(Socket_Address const &theaddress, bool setdelay)