A light source that seems to illuminate all points in space at once. This kind of light need not actually be part of the scene graph, since it has no meaningful position.
explicit AmbientLight(std::string const &name)
Do not call the copy constructor directly; instead, use
copy_subgraph()to make a copy of a node.
static TypeHandle get_class_type(void)
- explicit AmbientLight(std::string const &name)