Multifiles
A multifile is a file that contains a set of files, similar to a .zip or .rar archive file. They are meant for containing multiple resources such as models, textures, sounds, shaders, and so on, and Panda can load them directly from the multifiles without having to unpack them first. Many games employ a similar concept of “data” file such as .upk for Unreal Engine and .pak for Quake Engine.
The multify program
The multify console program creates such files. You can get information about
the commandline parameters by running multify with the -h
option. This is
how program describes itself:
Usage: multify -[c|r|u|t|x] -f <multifile_name> [options] <subfile_name> ...
multify is used to store and extract files from a Panda Multifile. This is similar to a tar or zip file in that it is an archive file that contains a number of subfiles that may later be extracted.
Panda’s VirtualFileSystem is capable of mounting Multifiles for direct access to the subfiles contained within without having to extract them out to independent files first.
The command-line options for multify are designed to be similar to those for tar, the traditional Unix archiver utility.
Read Assets
If you want to prepare to read assets from a Multifile directly, you can “mount” it into the virtual file system:
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
vfs->mount("./foo.mf", ".", VirtualFileSystem::MF_read_only);
If you want to read assets, you can mount a whole directory structure from a webserver.
If your webserver hosts:
http://localhost/mydir/models/myfile.bam
http://localhost/mydir/maps/mytexture.png
Put this in your config.prc:
vfs-mount-url http://myserver/mydir /mydir
model-path /mydir
Or, equivalently, write this code at startup:
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
vfs->mount(new VirtualFileMountHTTP("http://myserver/mydir"), "/mydir", 0);
get_model_path().append_directory("/mydir");
If you want to prepare for reading and writing assets to a Multifile do the following.
PT(Multifile) mf = new Multifile;
mf->open_read_write("models.mf");
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
if (vfs->mount(mf, ".", VirtualFileSystem::MF_read_only) {
std::cerr << "mounted\n";
}
If you want to prepare for reading and writing assets to a ‘subdirectory’ Multifile do the following. Note “mysys” must always be literally written in any python code. E.g. “mysys/memfdir/mfbar2.txt”
PT(Multifile) mf = new Multifile;
mf->open_read_write("models.mf");
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
if (vfs->mount(mf, "mysys", VirtualFileSystem::MF_read_only) {
std::cerr << "mounted\n";
}
If you are having problems loading from multifiles you can list the complete contents of your .mf file with a command like:
multify -tvf mymultifile.mf
Doing a sanity inspection like this can be useful to ensure that your assets are in the right place within the multifile.
Multifile objects
The Multifile
class is designed for opening, reading and
writing multifiles. You can open a new multifile by creating an instance of the
class and calling the open_read()
method:
PT(Multifile) mf = new Multifile;
mf->open_read("foo.mf");
The open_read()
method opens the multifile as read-only.
If you want to make changes to it and write it back to disk, you will need to
use the open_read_write()
method.
Also, there exists open_write()
to create a new multifile.
If you have made important structural changes to a Multifile, it is recommended
to rewrite the multifile using the repack()
method.
(This won’t work if you’ve opened it using open_read()
.)
If you are uncertain about whether it has become suboptimal, you can call
neesd_repack()
which returns True if the Multifile is
suboptimal and should be repacked.
To write it back to disk, you can use the flush()
method
which flushes the changes you’ve made to the multifile back to disk, or the
close()
method if you’re done with the file.
To mount Multifile objects into the VirtualFileSystem without writing them to disk first, here’s an example on how to mount them:
PT(Multifile) mf = new Multifile;
//... now do something with mf
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
vfs->mount(mf, ".", VirtualFileSystem::MF_read_only);
Subfiles
Files that are added to a multifile are called subfiles. You can add existing
files to a multifile object using the add_subfile()
method.
This method takes three arguments: the target filename, the existing source file
and the compression level (1-9).
There is also update_subfile()
, which does the same thing
but if the file already exists, only updates it if the content is different.
There are several other methods which operate on subfiles, which you can find on
the Multifile
page in the API Reference.
Here are a few examples of working with subfiles:
std::ostringstream os (std::ios::in | std::ios::out);
std::istream is (os.rdbuf ());
os.write((char*)&stuff, sizeof(stuff));
PT(Multifile) mf = new Multifile();
mf->open_write(fileName);
mf->add_subfile("foo.mf", &is,6);
mf->flush();
mf->close();
If the foo.mf file were to have a contained bar.egg.pz file, load the egg and use it similar to other model loading methods.
Stream-Based
Multifile algorithms are stream-based and not random-based. In a running game,
from the output, if a message is received saying something similar to the words
seek error for offset
then a file in the multifile is trying to be accessed
by a random-based method. For multifiles and fonts, an example of a random-based
file is an .rgb file. An alternative different from the use of an .rgb file is
the use of a .ttf instead. An example follows.
# models is the original directory
# models.mf it the new target multifile
multify -c -f models.mf -v models
In the game, from the multifile models.mf, load the .ttf file.
PT(TextFont) font = FontPool::load_font("models/arial.ttf");
Encryption
Multifiles can also encrypt your files with a password.
To do so, you need to set the encryption flag and password using the
set_encryption_flag()
and
set_encryption_password()
methods, before adding, extracting
or reading multifiles.
At the OS prompt, to create a password protected multifile and print out the contents do the following.
# models is the original directory
# models.mf it the new target multifile
multify -c -f models.mf -ep "mypass" -v models
This code creates a multifile and adds an encrypted file to it:
PT(Multifile) m = new Multifile;
m->open_read_write("foo.mf");
m->set_encryption_flag(true);
m->set_encryption_password("foobar");
// Add a new file to the multifile
m->add_subfile("bar.txt", Filename("/tmp/bar.txt"), 1);
m->flush();
m->close();
You can read encrypted multifiles the same way:
PT(Multifile) m = new Multifile;
m->open_read("foo.mf");
m->set_encryption_flag(True);
m->set_encryption_password("foobar");
// Prints the contents of the multifile
std::cout << m->read_subfile("bar.txt");
At the OS prompt, to see the contents of a password protected multifile perform
multify -tvf models.mf -p "mypass"
You can test the reading in a of password-protected multifile, followed by the mounting of the file using the following code.
PT(Multifile) mf = new Multifile;
mf->open_read("models.mf");
mf->set_encryption_flag(true);
mf->set_encryption_password("mypass");
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
if (vfs->mount(mf, ".", VirtualFileSystem::MF_read_only)) {
std::cerr << "mounted\n";
}
When running the application, the following should be seen:
mounted
You can check if a certain subfile is encrypted or not using the
is_subfile_encrypted()
method, which takes the subfile index
as parameter.
It is possible to have a multifile where different subfiles have different
encryption, but you will not be able to mount it with the VirtualFileSystem or
use it with the multify tool. To mount an encrypted file using the virtual file
system, pass the password as parameter to the
mount()
method:
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr()
vfs->mount("./foo.mf", ".", VirtualFileSystem::MF_read_only, "foobar");
To use encryption with the multify tool, run it with the -e
option, which
will prompt for a password on the command line. Alternatively, if you also
specify the -p "password"
option, you can specify it in the command instead
of typing it at the prompt.