GeomVertexFormat

class GeomVertexFormat

Bases: TypedWritableReferenceCount, GeomEnums

This class defines the physical layout of the vertex data stored within a Geom. The layout consists of a list of named columns, each of which has a numeric type and a size.

The columns are typically interleaved within a single array, but they may also be distributed among multiple different arrays; at the extreme, each column may be alone within its own array (which amounts to a parallel-array definition).

Thus, a GeomVertexFormat is really a list of GeomVertexArrayFormats, each of which contains a list of columns. However, a particular column name should not appear more than once in the format, even between different arrays.

There are a handful of standard pre-defined GeomVertexFormat objects, or you may define your own as needed. You may record any combination of standard and/or user-defined columns in your custom GeomVertexFormat constructions.

Inheritance diagram

Inheritance diagram of GeomVertexFormat

GeomVertexFormat(void)
GeomVertexFormat(GeomVertexArrayFormat const *array_format)
GeomVertexFormat(GeomVertexFormat const &copy)
std::size_t add_array(GeomVertexArrayFormat const *array_format)

Adds the indicated array definition to the list of arrays included within this vertex format definition. The return value is the index number of the new array.

This may not be called once the format has been registered.

void align_columns_for_animation(void)

Reprocesses the columns in the format to align the C_point and C_vector columns to 16-byte boundaries to allow for the more efficient SSE2 operations (assuming SSE2 is enabled in the build).

Also see maybe_align_columns_for_animation().

void clear_arrays(void)

Removes all of the array definitions from the format and starts over.

This may not be called once the format has been registered.

GeomVertexAnimationSpec const &get_animation(void) const

Returns the GeomVertexAnimationSpec that indicates how this format’s vertices are set up for animation.

GeomVertexArrayFormat const *get_array(std::size_t array) const

Returns the description of the nth array used by the format.

int get_array_with(std::size_t i) const
int get_array_with(InternalName const *name) const

Returns the index number of the array with the ith column.

The return value can be passed to get_array_format() to get the format of the array. It may also be passed to GeomVertexData::get_array_data() or get_data() or set_data() to manipulate the actual array data.

Returns the index number of the array with the indicated column, or -1 if no arrays contained that name.

The return value can be passed to get_array_format() to get the format of the array. It may also be passed to GeomVertexData::get_array_data() or get_data() or set_data() to manipulate the actual array data.

This may only be called after the format has been registered.

static TypeHandle get_class_type(void)
GeomVertexColumn const *get_column(std::size_t i) const
GeomVertexColumn const *get_column(InternalName const *name) const

Returns the ith column of the specification, across all arrays.

Returns the specification with the indicated name, or NULL if the name is not used. Use get_array_with() to determine which array this column is associated with.

InternalName const *get_column_name(std::size_t i) const

Returns the name of the ith column, across all arrays.

GeomVertexFormat const *get_empty(void)

Returns a standard vertex format containing no arrays at all, useful for pull-style vertex rendering.

InternalName const *get_morph_base(std::size_t n) const

Returns the name of the base column that the nth morph modifies. This column will also be defined within the format, and can be retrieved via get_array_with() and/or get_column().

This may only be called after the format has been registered.

InternalName const *get_morph_delta(std::size_t n) const

Returns the name of the column that defines the nth morph. This contains the delta offsets that are to be applied to the column defined by get_morph_base(). This column will be defined within the format, and can be retrieved via get_array_with() and/or get_column().

This may only be called after the format has been registered.

InternalName const *get_morph_slider(std::size_t n) const

Returns the slider name associated with the nth morph column. This is the name of the slider that will control the morph, and should be defined within the SliderTable associated with the GeomVertexData.

This may only be called after the format has been registered.

std::size_t get_num_arrays(void) const

Returns the number of individual arrays required by the format. If the array data is completely interleaved, this will be 1; if it is completely parallel, this will be the same as the number of data types.

std::size_t get_num_columns(void) const

Returns the total number of different columns in the specification, across all arrays.

std::size_t get_num_morphs(void) const

Returns the number of columns within the format that represent morph deltas.

This may only be called after the format has been registered.

std::size_t get_num_points(void) const

Returns the number of columns within the format that represent points in space.

This may only be called after the format has been registered.

std::size_t get_num_texcoords(void) const

Returns the number of columns within the format that represent texture coordinates.

This may only be called after the format has been registered.

std::size_t get_num_vectors(void) const

Returns the number of columns within the format that represent directional vectors.

This may only be called after the format has been registered.

InternalName const *get_point(std::size_t n) const

Returns the name of the nth point column. This represents a point in space, which should be transformed by any spatial transform matrix.

This may only be called after the format has been registered.

ConstPointerTo<GeomVertexFormat> get_post_animated_format(void) const

Returns a suitable vertex format for sending the animated vertices to the graphics backend. This is the same format as the source format, with the CPU-animation data elements removed.

This may only be called after the format has been registered. The return value will have been already registered.

ConstPointerTo<GeomVertexFormat> get_post_instanced_format(void) const

Returns a suitable vertex format for sending the animated vertices to the graphics backend. This is the same format as the source format, with the instancing columns added.

This may only be called after the format has been registered. The return value will have been already registered.

InternalName const *get_texcoord(std::size_t n) const

Returns the name of the nth texcoord column. This represents a texture coordinate.

This may only be called after the format has been registered.

ConstPointerTo<GeomVertexFormat> get_union_format(GeomVertexFormat const *other) const

Returns a new GeomVertexFormat that includes all of the columns defined in either this GeomVertexFormat or the other one. If any column is defined in both formats with different sizes (for instance, texcoord2 vs. texcoord3), the new format will include the larger of the two definitions.

This may only be called after both source formats have been registered. The return value will also have been already registered.

GeomVertexFormat const *get_v3(void)

Some standard vertex formats. No particular requirement to use one of these, but the DirectX renderers can use these formats directly, whereas any other format will have to be converted first.

Returns a standard vertex format with just a 3-component vertex position.

GeomVertexFormat const *get_v3c(void)

These are like the above, but automatically select the appropriate format based on the setting of vertex-colors-prefer-packed.

Returns a standard vertex format with a 4-component color and a 3-component vertex position.

GeomVertexFormat const *get_v3c4(void)

These formats, with an OpenGL-style four-byte color, are not supported directly by DirectX. If you use them, the DXGraphicsStateGuardian will automatically convert to DirectX form (with a larger runtime overhead, since DirectX8, and old DirectX9 drivers, require everything to be interleaved together).

Returns a standard vertex format with a 4-component color and a 3-component vertex position.

GeomVertexFormat const *get_v3c4t2(void)

Returns a standard vertex format with a 2-component texture coordinate pair, a 4-component color, and a 3-component vertex position.

GeomVertexFormat const *get_v3cp(void)

These formats, with the DirectX-style packed color, may not be supported directly by OpenGL. If you use them and the driver does not support them, the GLGraphicsStateGuardian will automatically convert to native OpenGL form (with a small runtime overhead).

Returns a standard vertex format with a packed color and a 3-component vertex position.

GeomVertexFormat const *get_v3cpt2(void)

Returns a standard vertex format with a 2-component texture coordinate pair, a packed color, and a 3-component vertex position.

GeomVertexFormat const *get_v3ct2(void)

Returns a standard vertex format with a 2-component texture coordinate pair, a 4-component color, and a 3-component vertex position.

GeomVertexFormat const *get_v3n3(void)

Returns a standard vertex format with a 3-component normal and a 3-component vertex position.

GeomVertexFormat const *get_v3n3c(void)

Returns a standard vertex format with a 4-component color, a 3-component normal, and a 3-component vertex position.

GeomVertexFormat const *get_v3n3c4(void)

Returns a standard vertex format with a 4-component color, a 3-component normal, and a 3-component vertex position.

GeomVertexFormat const *get_v3n3c4t2(void)

Returns a standard vertex format with a 2-component texture coordinate pair, a 4-component color, a 3-component normal, and a 3-component vertex position.

GeomVertexFormat const *get_v3n3cp(void)

Returns a standard vertex format with a packed color, a 3-component normal, and a 3-component vertex position.

GeomVertexFormat const *get_v3n3cpt2(void)

Returns a standard vertex format with a 2-component texture coordinate pair, a packed color, a 3-component normal, and a 3-component vertex position.

GeomVertexFormat const *get_v3n3ct2(void)

Returns a standard vertex format with a 2-component texture coordinate pair, a 4-component color, a 3-component normal, and a 3-component vertex position.

GeomVertexFormat const *get_v3n3t2(void)

Returns a standard vertex format with a 2-component texture coordinate pair, a 3-component normal, and a 3-component vertex position.

GeomVertexFormat const *get_v3t2(void)

Returns a standard vertex format with a 2-component texture coordinate pair and a 3-component vertex position.

InternalName const *get_vector(std::size_t n) const

Returns the name of the nth vector column. This represents a directional vector, which should be transformed by any spatial transform matrix as a vector.

This may only be called after the format has been registered.

bool has_column(InternalName const *name) const

Returns true if the format has the named column, false otherwise.

void insert_array(std::size_t array, GeomVertexArrayFormat const *array_format)

Adds the indicated array definition to the list of arrays at the indicated position. This works just like add_array(), except that you can specify which array index the new array should have.

This may not be called once the format has been registered.

bool is_registered(void) const

Returns true if this format has been registered, false if it has not. It may not be used for a Geom until it has been registered, but once registered, it may no longer be modified.

void maybe_align_columns_for_animation(void)

Calls align_columns_for_animation() if this format’s AnimationSpec indicates that it contains animated vertices, and if vertex-animation- align-16 is true.

GeomVertexArrayFormat *modify_array(std::size_t array)

Returns a modifiable pointer to the indicated array. This means duplicating it if it is shared or registered.

This may not be called once the format has been registered.

void output(std::ostream &out) const
void pack_columns(void)

Removes wasted space between columns.

ConstPointerTo<GeomVertexFormat> register_format(GeomVertexFormat const *format)
ConstPointerTo<GeomVertexFormat> register_format(GeomVertexArrayFormat const *format)

Adds the indicated format to the registry, if there is not an equivalent format already there; in either case, returns the pointer to the equivalent format now in the registry.

This must be called before a format may be used in a Geom. After this call, you should discard the original pointer you passed in (which may or may not now be invalid) and let its reference count decrement normally; you should use only the returned value from this point on.

This flavor of register_format() implicitly creates a one-array vertex format from the array definition.

void remove_array(std::size_t array)

Removes the nth array from the format.

This may not be called once the format has been registered.

void remove_column(InternalName const *name, bool keep_empty_array = false)

Removes the named column from the format, from whichever array it exists in. If there are other columns remaining in the array, the array is left with a gap where the column used to be; if this was the only column in the array, the array is removed (unless keep_empty_array is true).

This may not be called once the format has been registered.

void remove_empty_arrays(void)

Removes the arrays that define no columns.

This may not be called once the format has been registered.

void set_animation(GeomVertexAnimationSpec const &animation)

Resets the GeomVertexAnimationSpec that indicates how this format’s vertices are set up for animation. You should also, of course, change the columns in the tables accordingly.

This may not be called once the format has been registered.

void set_array(std::size_t array, GeomVertexArrayFormat const *format)

Replaces the definition of the indicated array.

This may not be called once the format has been registered.

virtual bool unref(void) const

This method overrides ReferenceCount::unref() to unregister the object when its reference count goes to zero.

void write(std::ostream &out, int indent_level = 0) const
void write_with_data(std::ostream &out, int indent_level, GeomVertexData const *data) const