UnalignedLMatrix4d

class UnalignedLMatrix4d

This is an “unaligned” LMatrix4. It has no functionality other than to store numbers, and it will pack them in as tightly as possible, avoiding any SSE2 alignment requirements shared by the primary LMatrix4 class.

Use it only when you need to pack numbers tightly without respect to alignment, and then copy it to a proper LMatrix4 to get actual use from it.

Inheritance diagram

Inheritance diagram of UnalignedLMatrix4d

UnalignedLMatrix4d(void) = default
UnalignedLMatrix4d(LMatrix4d const &copy)
UnalignedLMatrix4d(UnalignedLMatrix4d const &copy) = default
UnalignedLMatrix4d(double e00, double e01, double e02, double e03, double e10, double e11, double e12, double e13, double e20, double e21, double e22, double e23, double e30, double e31, double e32, double e33)
static TypeHandle get_class_type(void)
double const *get_data(void) const

Returns the address of the first of the nine data elements in the matrix. The remaining elements occupy the next eight positions in row-major order.

int get_num_components(void) const

Returns the number of elements in the matrix, sixteen.

void set(double e00, double e01, double e02, double e03, double e10, double e11, double e12, double e13, double e20, double e21, double e22, double e23, double e30, double e31, double e32, double e33)