EggMaterialCollection
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class EggMaterialCollection
This is a collection of materials by MRef name. It can extract the materials from an egg file and sort them all together; it can also manage the creation of unique materials and the assignment of unique MRef names.
Inheritance diagram
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EggMaterialCollection(void)
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EggMaterialCollection(EggMaterialCollection const ©)
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bool add_material(EggMaterial *material)
Explicitly adds a new material to the collection. Returns true if the material was added, false if it was already there or if there was some error.
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void clear(void)
Removes all materials from the collection.
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int collapse_equivalent_materials(int eq, EggGroupNode *node)
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int collapse_equivalent_materials(int eq, MaterialReplacement &removed)
Walks through the collection and collapses together any separate materials that are equivalent according to the indicated equivalence factor, eq (see
EggMaterial::is_equivalent_to()
). The return value is the number of materials removed.This flavor of collapse_equivalent_materials() automatically adjusts all the primitives in the egg hierarchy to refer to the new material pointers.
Walks through the collection and collapses together any separate materials that are equivalent according to the indicated equivalence factor, eq (see
EggMaterial::is_equivalent_to()
). The return value is the number of materials removed.This flavor of collapse_equivalent_materials() does not adjust any primitives in the egg hierarchy; instead, it fills up the ‘removed’ map with an entry for each removed material, mapping it back to the equivalent retained material. It’s up to the user to then call
replace_materials()
with this map, if desired, to apply these changes to the egg hierarchy.
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EggMaterial *create_unique_material(EggMaterial const ©, int eq)
create_unique_material() creates a new material if there is not already one equivalent (according to eq, see
EggMaterial::is_equivalent_to()
) to the indicated material, or returns the existing one if there is.Creates a new material if there is not already one equivalent (according to eq, see
EggMaterial::is_equivalent_to()
) to the indicated material, or returns the existing one if there is.
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int extract_materials(EggGroupNode *node)
Walks the egg hierarchy beginning at the indicated node, and removes any
EggMaterials
encountered in the hierarchy, adding them to the collection. Returns the number ofEggMaterials
encountered.
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EggMaterial *find_mref(std::string const &mref_name) const
Find a material with a particular MRef name.
Returns the material with the indicated MRef name, or NULL if no material matches.
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int find_used_materials(EggNode *node)
Walks the egg hierarchy beginning at the indicated node, looking for materials that are referenced by primitives but are not already members of the collection, adding them to the collection.
If this is called following
extract_materials()
, it can be used to pick up any additional material references that appeared in the egg hierarchy (but whoseEggMaterial
node was not actually part of the hierarchy).If this is called in lieu of
extract_materials()
, it will fill up the collection with all of the referenced materials (and only the referenced materials), without destructively removing theEggMaterials
from the hierarchy.This also has the side effect of incrementing the internal usage count for a material in the collection each time a material reference is encountered. This side effect is taken advantage of by
remove_unused_materials()
.
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bool remove_material(EggMaterial *material)
Explicitly removes a material from the collection. Returns true if the material was removed, false if it wasn’t there or if there was some error.
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void remove_unused_materials(EggNode *node)
Removes any materials from the collection that aren’t referenced by any primitives in the indicated egg hierarchy. This also, incidentally, adds materials to the collection that had been referenced by primitives but had not previously appeared in the collection.
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static void replace_materials(EggGroupNode *node, MaterialReplacement const &replace)
Walks the egg hierarchy, changing out any reference to a material appearing on the left side of the map with its corresponding material on the right side. This is most often done following a call to
collapse_equivalent_materials()
. It does not directly affect the Collection.
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void sort_by_mref(void)
Sorts all the materials into alphabetical order by MRef name. Subsequent operations using begin()/end() will traverse in this sorted order.
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void uniquify_mrefs(void)
Guarantees that each material in the collection has a unique MRef name. This is essential before writing an egg file.
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EggMaterialCollection(void)