""" DIRECT Session Main panel """
__all__ = ['DirectSessionPanel']
# Import Tkinter, Pmw, and the dial code
from panda3d.core import *
from direct.showbase.TkGlobal import *
from direct.tkwidgets.AppShell import *
from direct.tkwidgets import Dial
from direct.tkwidgets import Floater
from direct.tkwidgets import Slider
from direct.tkwidgets import VectorWidgets
from direct.tkwidgets import SceneGraphExplorer
from direct.tkwidgets import MemoryExplorer
from .TaskManagerPanel import TaskManagerWidget
import Pmw
[docs]class DirectSessionPanel(AppShell):
# Override class variables here
appname = 'Direct Session Panel'
frameWidth = 600
frameHeight = 365
usecommandarea = 0
usestatusarea = 0
[docs] def __init__(self, parent = None, **kw):
INITOPT = Pmw.INITOPT
optiondefs = (
('title', self.appname, None),
)
self.defineoptions(kw, optiondefs)
# Call superclass initialization function
AppShell.__init__(self, parent)
# Active light
if len(base.direct.lights) > 0:
name = base.direct.lights.getNameList()[0]
self.lightMenu.selectitem(name)
self.selectLightNamed(name)
else:
self.activeLight = None
# Active display region
self.drMenu.selectitem('Display Region 0')
self.selectDisplayRegionNamed('Display Region 0')
# Make sure we've got valid initial values
self.updateInfo()
self.initialiseoptions(DirectSessionPanel)
[docs] def appInit(self):
# Initialize state
# Dictionary keeping track of all node paths selected so far
self.nodePathDict = {}
self.nodePathDict['widget'] = base.direct.widget
self.nodePathNames = ['widget']
# Dictionary keeping track of all jb node paths selected so far
self.jbNodePathDict = {}
self.jbNodePathDict['none'] = 'No Node Path'
self.jbNodePathDict['widget'] = base.direct.widget
self.jbNodePathDict['camera'] = base.direct.camera
self.jbNodePathNames = ['camera', 'selected', 'none']
# Set up event hooks
self.actionEvents = [
('DIRECT_undo', self.undoHook),
('DIRECT_pushUndo', self.pushUndoHook),
('DIRECT_undoListEmpty', self.undoListEmptyHook),
('DIRECT_redo', self.redoHook),
('DIRECT_pushRedo', self.pushRedoHook),
('DIRECT_redoListEmpty', self.redoListEmptyHook),
('DIRECT_selectedNodePath', self.selectedNodePathHook),
('DIRECT_addLight', self.addLight),
]
for event, method in self.actionEvents:
self.accept(event, method)
[docs] def createInterface(self):
# The interior of the toplevel panel
interior = self.interior()
# Add placer commands to menubar
self.menuBar.addmenu('DIRECT', 'Direct Session Panel Operations')
self.directEnabled = BooleanVar()
self.directEnabled.set(1)
self.menuBar.addmenuitem('DIRECT', 'checkbutton',
'DIRECT Enabled',
label = 'Enable',
variable = self.directEnabled,
command = self.toggleDirect)
self.directGridEnabled = BooleanVar()
self.directGridEnabled.set(base.direct.grid.isEnabled())
self.menuBar.addmenuitem('DIRECT', 'checkbutton',
'DIRECT Grid Enabled',
label = 'Enable Grid',
variable = self.directGridEnabled,
command = self.toggleDirectGrid)
self.menuBar.addmenuitem('DIRECT', 'command',
'Toggle Object Handles Visability',
label = 'Toggle Widget Viz',
command = base.direct.toggleWidgetVis)
self.menuBar.addmenuitem(
'DIRECT', 'command',
'Toggle Widget Move/COA Mode',
label = 'Toggle Widget Mode',
command = base.direct.manipulationControl.toggleObjectHandlesMode)
self.directWidgetOnTop = BooleanVar()
self.directWidgetOnTop.set(0)
self.menuBar.addmenuitem('DIRECT', 'checkbutton',
'DIRECT Widget On Top',
label = 'Widget On Top',
variable = self.directWidgetOnTop,
command = self.toggleWidgetOnTop)
self.menuBar.addmenuitem('DIRECT', 'command',
'Deselect All',
label = 'Deselect All',
command = base.direct.deselectAll)
# Get a handle to the menu frame
menuFrame = self.menuFrame
# Widget to select node paths (and display list of selected node paths)
self.nodePathMenu = Pmw.ComboBox(
menuFrame, labelpos = W, label_text = 'DIRECT Select:',
entry_width = 20,
selectioncommand = self.selectNodePathNamed,
scrolledlist_items = self.nodePathNames)
self.nodePathMenu.selectitem('widget')
self.nodePathMenuEntry = (
self.nodePathMenu.component('entryfield_entry'))
self.nodePathMenuBG = (
self.nodePathMenuEntry.configure('background')[3])
self.nodePathMenu.pack(side = LEFT, fill = X, expand = 1)
self.bind(self.nodePathMenu, 'Select node path to manipulate')
self.undoButton = Button(menuFrame, text = 'Undo',
command = base.direct.undo)
if base.direct.undoList:
self.undoButton['state'] = 'normal'
else:
self.undoButton['state'] = 'disabled'
self.undoButton.pack(side = LEFT, expand = 0)
self.bind(self.undoButton, 'Undo last operation')
self.redoButton = Button(menuFrame, text = 'Redo',
command = base.direct.redo)
if base.direct.redoList:
self.redoButton['state'] = 'normal'
else:
self.redoButton['state'] = 'disabled'
self.redoButton.pack(side = LEFT, expand = 0)
self.bind(self.redoButton, 'Redo last operation')
# The master frame for the dials
mainFrame = Frame(interior)
# Paned widget for dividing two halves
framePane = Pmw.PanedWidget(mainFrame, orient = HORIZONTAL)
sgeFrame = framePane.add('left', min = 250)
notebookFrame = framePane.add('right', min = 300)
# Scene Graph Explorer
self.SGE = SceneGraphExplorer.SceneGraphExplorer(
sgeFrame, nodePath = render,
scrolledCanvas_hull_width = 250,
scrolledCanvas_hull_height = 300)
self.SGE.pack(fill = BOTH, expand = 1)
sgeFrame.pack(side = LEFT, fill = 'both', expand = 1)
# Create the notebook pages
notebook = Pmw.NoteBook(notebookFrame)
notebook.pack(fill = BOTH, expand = 1)
self.createEnvPage(notebook.add('Environment'))
self.createLightsPage(notebook.add('Lights'))
self.createGridPage(notebook.add('Grid'))
self.createDevicePage(notebook.add('Devices'))
self.createTasksPage(notebook.add('Tasks'))
self.createMemPage(notebook.add('Memory'))
notebook.setnaturalsize()
framePane.pack(expand = 1, fill = BOTH)
mainFrame.pack(fill = 'both', expand = 1)
# Put this here so it isn't called right away
notebook['raisecommand'] = self.updateInfo
[docs] def createEnvPage(self, envPage):
bkgrdFrame = Frame(envPage, borderwidth = 2, relief = 'sunken')
Label(bkgrdFrame, text = 'Background',
font=('MSSansSerif', 14, 'bold')).pack(expand = 0)
self.backgroundColor = VectorWidgets.ColorEntry(
bkgrdFrame, text = 'Background Color')
self.backgroundColor['command'] = self.setBackgroundColorVec
self.backgroundColor.pack(fill = X, expand = 0)
self.bind(self.backgroundColor, 'Set background color')
bkgrdFrame.pack(fill = BOTH, expand = 0)
drFrame = Frame(envPage, borderwidth = 2, relief = 'sunken')
Label(drFrame, text = 'Display Region',
font=('MSSansSerif', 14, 'bold')).pack(expand = 0)
nameList = ['Display Region ' + repr(x) for x in range(len(base.direct.drList))]
self.drMenu = Pmw.ComboBox(
drFrame, labelpos = W, label_text = 'Display Region:',
entry_width = 20,
selectioncommand = self.selectDisplayRegionNamed,
scrolledlist_items = nameList)
self.drMenu.pack(fill = X, expand = 0)
self.bind(self.drMenu, 'Select display region to configure')
self.nearPlane = Floater.Floater(
drFrame,
text = 'Near Plane',
min = 0.01)
self.nearPlane['command'] = self.setNear
self.nearPlane.pack(fill = X, expand = 0)
self.bind(self.nearPlane, 'Set near plane distance')
self.farPlane = Floater.Floater(
drFrame,
text = 'Far Plane',
min = 0.01)
self.farPlane['command'] = self.setFar
self.farPlane.pack(fill = X, expand = 0)
self.bind(self.farPlane, 'Set far plane distance')
fovFrame = Frame(drFrame)
fovFloaterFrame = Frame(fovFrame)
self.hFov = Slider.Slider(
fovFloaterFrame,
text = 'Horizontal FOV',
min = 0.01, max = 170.0)
self.hFov['command'] = self.setHFov
self.hFov.pack(fill = X, expand = 0)
self.bind(self.hFov, 'Set horizontal field of view')
self.vFov = Slider.Slider(
fovFloaterFrame,
text = 'Vertical FOV',
min = 0.01, max = 170.0)
self.vFov['command'] = self.setVFov
self.vFov.pack(fill = X, expand = 0)
self.bind(self.vFov, 'Set vertical field of view')
fovFloaterFrame.pack(side = LEFT, fill = X, expand = 1)
frame = Frame(fovFrame)
self.lockedFov = BooleanVar()
self.lockedFov.set(1)
self.lockedFovButton = Checkbutton(
frame,
text = 'Locked',
anchor = 'w', justify = LEFT,
variable = self.lockedFov)
self.lockedFovButton.pack(fill = X, expand = 0)
self.resetFovButton = Button(
frame,
text = 'Reset',
command = self.resetFov)
self.resetFovButton.pack(fill = X, expand = 0)
frame.pack(side = LEFT, fill = X, expand = 0)
fovFrame.pack(fill = X, expand = 1)
drFrame.pack(fill = BOTH, expand = 0)
## Render Style ##
toggleFrame = Frame(envPage, borderwidth = 2, relief = 'sunken')
Label(toggleFrame, text = 'Toggle Render Style',
font=('MSSansSerif', 14, 'bold')).pack(expand = 0)
self.toggleBackfaceButton = Button(
toggleFrame,
text = 'Backface',
command = base.toggleBackface)
self.toggleBackfaceButton.pack(side = LEFT, fill = X, expand = 1)
self.toggleLightsButton = Button(
toggleFrame,
text = 'Lights',
command = base.direct.lights.toggle)
self.toggleLightsButton.pack(side = LEFT, fill = X, expand = 1)
self.toggleTextureButton = Button(
toggleFrame,
text = 'Texture',
command = base.toggleTexture)
self.toggleTextureButton.pack(side = LEFT, fill = X, expand = 1)
self.toggleWireframeButton = Button(
toggleFrame,
text = 'Wireframe',
command = base.toggleWireframe)
self.toggleWireframeButton.pack(fill = X, expand = 1)
toggleFrame.pack(side = LEFT, fill = X, expand = 1)
[docs] def createLightsPage(self, lightsPage):
# Lights #
lightFrame = Frame(lightsPage, borderwidth = 2, relief = 'sunken')
self.lightsButton = Menubutton(lightFrame, text = 'Lights',
font=('MSSansSerif', 14, 'bold'),
activebackground = '#909090')
lightsMenu = Menu(self.lightsButton)
lightsMenu.add_command(label = 'Add Ambient Light',
command = self.addAmbient)
lightsMenu.add_command(label = 'Add Directional Light',
command = self.addDirectional)
lightsMenu.add_command(label = 'Add Point Light',
command = self.addPoint)
lightsMenu.add_command(label = 'Add Spotlight',
command = self.addSpot)
self.lightsButton.pack(expand = 0)
self.lightsButton['menu'] = lightsMenu
# Notebook pages for light specific controls
self.lightNotebook = Pmw.NoteBook(lightFrame, tabpos = None,
borderwidth = 0)
ambientPage = self.lightNotebook.add('Ambient')
directionalPage = self.lightNotebook.add('Directional')
pointPage = self.lightNotebook.add('Point')
spotPage = self.lightNotebook.add('Spot')
# Put this here so it isn't called right away
self.lightNotebook['raisecommand'] = self.updateLightInfo
# Main light switch
mainSwitchFrame = Frame(lightFrame)
Label(mainSwitchFrame,
text = 'Lighting:').pack(side = LEFT, expand = 0)
self.enableLights = BooleanVar()
self.enableLightsButton = Checkbutton(
mainSwitchFrame,
text = 'Enabled/Disabled',
variable = self.enableLights,
command = self.toggleLights)
self.enableLightsButton.pack(side = LEFT, fill = X, expand = 0)
mainSwitchFrame.pack(fill = X, expand = 0)
# Widget to select a light to configure
nameList = base.direct.lights.getNameList()
lightMenuFrame = Frame(lightFrame)
self.lightMenu = Pmw.ComboBox(
lightMenuFrame, labelpos = W, label_text = 'Light:',
entry_width = 20,
selectioncommand = self.selectLightNamed,
scrolledlist_items = nameList)
self.lightMenu.pack(side = LEFT, fill = X, expand = 0)
self.bind(self.lightMenu, 'Select light to configure')
self.lightActive = BooleanVar()
self.lightActiveButton = Checkbutton(
lightMenuFrame,
text = 'On/Off',
variable = self.lightActive,
command = self.toggleActiveLight)
self.lightActiveButton.pack(side = LEFT, fill = X, expand = 0)
# Pack light menu
lightMenuFrame.pack(fill = X, expand = 0, padx = 2)
self.lightColor = VectorWidgets.ColorEntry(
lightFrame, text = 'Light Color')
self.lightColor['command'] = self.setLightColor
self.lightColor.pack(fill = X, expand = 0, padx = 4)
self.bind(self.lightColor, 'Set active light color')
# Directional light controls
self.dSpecularColor = VectorWidgets.ColorEntry(
directionalPage, text = 'Specular Color')
self.dSpecularColor['command'] = self.setSpecularColor
self.dSpecularColor.pack(fill = X, expand = 0)
self.bind(self.dSpecularColor,
'Set directional light specular color')
# Point light controls
self.pSpecularColor = VectorWidgets.ColorEntry(
pointPage, text = 'Specular Color')
self.pSpecularColor['command'] = self.setSpecularColor
self.pSpecularColor.pack(fill = X, expand = 0)
self.bind(self.pSpecularColor,
'Set point light specular color')
self.pConstantAttenuation = Slider.Slider(
pointPage,
text = 'Constant Attenuation',
min = 0.0, max = 1.0, value = 1.0)
self.pConstantAttenuation['command'] = self.setConstantAttenuation
self.pConstantAttenuation.pack(fill = X, expand = 0)
self.bind(self.pConstantAttenuation,
'Set point light constant attenuation')
self.pLinearAttenuation = Slider.Slider(
pointPage,
text = 'Linear Attenuation',
min = 0.0, max = 1.0, value = 0.0)
self.pLinearAttenuation['command'] = self.setLinearAttenuation
self.pLinearAttenuation.pack(fill = X, expand = 0)
self.bind(self.pLinearAttenuation,
'Set point light linear attenuation')
self.pQuadraticAttenuation = Slider.Slider(
pointPage,
text = 'Quadratic Attenuation',
min = 0.0, max = 1.0, value = 0.0)
self.pQuadraticAttenuation['command'] = self.setQuadraticAttenuation
self.pQuadraticAttenuation.pack(fill = X, expand = 0)
self.bind(self.pQuadraticAttenuation,
'Set point light quadratic attenuation')
# Spot light controls
self.sSpecularColor = VectorWidgets.ColorEntry(
spotPage, text = 'Specular Color')
self.sSpecularColor['command'] = self.setSpecularColor
self.sSpecularColor.pack(fill = X, expand = 0)
self.bind(self.sSpecularColor,
'Set spot light specular color')
self.sConstantAttenuation = Slider.Slider(
spotPage,
text = 'Constant Attenuation',
min = 0.0, max = 1.0, value = 1.0)
self.sConstantAttenuation['command'] = self.setConstantAttenuation
self.sConstantAttenuation.pack(fill = X, expand = 0)
self.bind(self.sConstantAttenuation,
'Set spot light constant attenuation')
self.sLinearAttenuation = Slider.Slider(
spotPage,
text = 'Linear Attenuation',
min = 0.0, max = 1.0, value = 0.0)
self.sLinearAttenuation['command'] = self.setLinearAttenuation
self.sLinearAttenuation.pack(fill = X, expand = 0)
self.bind(self.sLinearAttenuation,
'Set spot light linear attenuation')
self.sQuadraticAttenuation = Slider.Slider(
spotPage,
text = 'Quadratic Attenuation',
min = 0.0, max = 1.0, value = 0.0)
self.sQuadraticAttenuation['command'] = self.setQuadraticAttenuation
self.sQuadraticAttenuation.pack(fill = X, expand = 0)
self.bind(self.sQuadraticAttenuation,
'Set spot light quadratic attenuation')
self.sExponent = Slider.Slider(
spotPage,
text = 'Exponent',
min = 0.0, max = 1.0, value = 0.0)
self.sExponent['command'] = self.setExponent
self.sExponent.pack(fill = X, expand = 0)
self.bind(self.sExponent,
'Set spot light exponent')
# MRM: Add frustum controls
self.lightNotebook.setnaturalsize()
self.lightNotebook.pack(expand = 1, fill = BOTH)
lightFrame.pack(expand = 1, fill = BOTH)
[docs] def createGridPage(self, gridPage):
Label(gridPage, text = 'Grid',
font=('MSSansSerif', 14, 'bold')).pack(expand = 0)
self.enableGrid = BooleanVar()
self.enableGridButton = Checkbutton(
gridPage,
text = 'Enabled/Disabled',
anchor = 'w', justify = LEFT,
variable = self.enableGrid,
command = self.toggleGrid)
self.enableGridButton.pack(fill = X, expand = 0)
self.xyzSnap = BooleanVar()
self.xyzSnapButton = Checkbutton(
gridPage,
text = 'XYZ Snap',
anchor = 'w', justify = LEFT,
variable = self.xyzSnap,
command = self.toggleXyzSnap)
self.xyzSnapButton.pack(fill = X, expand = 0)
self.hprSnap = BooleanVar()
self.hprSnapButton = Checkbutton(
gridPage,
text = 'HPR Snap',
anchor = 'w', justify = LEFT,
variable = self.hprSnap,
command = self.toggleHprSnap)
self.hprSnapButton.pack(fill = X, expand = 0)
self.gridSpacing = Floater.Floater(
gridPage,
text = 'Grid Spacing',
min = 0.1,
value = base.direct.grid.getGridSpacing())
self.gridSpacing['command'] = base.direct.grid.setGridSpacing
self.gridSpacing.pack(fill = X, expand = 0)
self.gridSize = Floater.Floater(
gridPage,
text = 'Grid Size',
min = 1.0,
value = base.direct.grid.getGridSize())
self.gridSize['command'] = base.direct.grid.setGridSize
self.gridSize.pack(fill = X, expand = 0)
self.gridSnapAngle = Dial.AngleDial(
gridPage,
text = 'Snap Angle',
style = 'mini',
value = base.direct.grid.getSnapAngle())
self.gridSnapAngle['command'] = base.direct.grid.setSnapAngle
self.gridSnapAngle.pack(fill = X, expand = 0)
[docs] def createDevicePage(self, devicePage):
Label(devicePage, text = 'DEVICES',
font=('MSSansSerif', 14, 'bold')).pack(expand = 0)
if base.direct.joybox is not None:
joyboxFrame = Frame(devicePage, borderwidth = 2, relief = 'sunken')
Label(joyboxFrame, text = 'Joybox',
font=('MSSansSerif', 14, 'bold')).pack(expand = 0)
self.enableJoybox = BooleanVar()
self.enableJoybox.set(1)
self.enableJoyboxButton = Checkbutton(
joyboxFrame,
text = 'Enabled/Disabled',
anchor = 'w', justify = LEFT,
variable = self.enableJoybox,
command = self.toggleJoybox)
self.enableJoyboxButton.pack(fill = X, expand = 0)
joyboxFrame.pack(fill = X, expand = 0)
self.jbModeMenu = Pmw.ComboBox(
joyboxFrame, labelpos = W, label_text = 'Joybox Mode:',
label_width = 16, entry_width = 20,
selectioncommand = self.selectJBModeNamed,
scrolledlist_items = ['Joe Mode', 'Drive Mode', 'Orbit Mode',
'Look At Mode', 'Look Around Mode',
'Walkthru Mode', 'Demo Mode',
'HPRXYZ Mode'])
self.jbModeMenu.selectitem('Joe Mode')
self.jbModeMenu.pack(fill = X, expand = 1)
self.jbNodePathMenu = Pmw.ComboBox(
joyboxFrame, labelpos = W, label_text = 'Joybox Node Path:',
label_width = 16, entry_width = 20,
selectioncommand = self.selectJBNodePathNamed,
scrolledlist_items = self.jbNodePathNames)
self.jbNodePathMenu.selectitem('camera')
self.jbNodePathMenuEntry = (
self.jbNodePathMenu.component('entryfield_entry'))
self.jbNodePathMenuBG = (
self.jbNodePathMenuEntry.configure('background')[3])
self.jbNodePathMenu.pack(fill = X, expand = 1)
self.bind(self.jbNodePathMenu,
'Select node path to manipulate using the joybox')
self.jbXyzSF = Slider.Slider(
joyboxFrame,
text = 'XYZ Scale Factor',
value = 1.0,
hull_relief = RIDGE, hull_borderwidth = 2,
min = 1.0, max = 100.0)
self.jbXyzSF['command'] = (
lambda v: base.direct.joybox.setXyzMultiplier(v))
self.jbXyzSF.pack(fill = X, expand = 0)
self.bind(self.jbXyzSF, 'Set joybox XYZ speed multiplier')
self.jbHprSF = Slider.Slider(
joyboxFrame,
text = 'HPR Scale Factor',
value = 1.0,
hull_relief = RIDGE, hull_borderwidth = 2,
min = 1.0, max = 100.0)
self.jbHprSF['command'] = (
lambda v: base.direct.joybox.setHprMultiplier(v))
self.jbHprSF.pack(fill = X, expand = 0)
self.bind(self.jbHprSF, 'Set joybox HPR speed multiplier')
[docs] def createTasksPage(self, tasksPage):
Label(tasksPage, text = 'TASKS',
font=('MSSansSerif', 14, 'bold')).pack(expand = 0)
self.taskMgrPanel = TaskManagerWidget(tasksPage, taskMgr)
self.taskMgrPanel.taskListBox['listbox_height'] = 10
[docs] def createMemPage(self, memPage):
self.MemExp = MemoryExplorer.MemoryExplorer(
memPage, nodePath = render,
scrolledCanvas_hull_width = 250,
scrolledCanvas_hull_height = 250)
self.MemExp.pack(fill = BOTH, expand = 1)
[docs] def toggleDirect(self):
if self.directEnabled.get():
base.direct.enable()
else:
base.direct.disable()
[docs] def toggleDirectGrid(self):
if self.directGridEnabled.get():
base.direct.grid.enable()
else:
base.direct.grid.disable()
[docs] def selectedNodePathHook(self, nodePath):
# Make sure node path is in nodePathDict
# MRM: Do we need to truncate list?
if isinstance(nodePath, NodePath):
self.addNodePath(nodePath)
[docs] def selectNodePathNamed(self, name):
# See if node path has already been selected
nodePath = self.nodePathDict.get(name, None)
# If not, see if listbox evals into a node path
if nodePath is None:
# See if this evaluates into a node path
try:
nodePath = eval(name)
if isinstance(nodePath, NodePath):
self.addNodePath(nodePath)
else:
# Good eval but not a node path, give up
nodePath = None
except:
# Bogus eval
nodePath = None
# Clear bogus entry from listbox
listbox = self.nodePathMenu.component('scrolledlist')
listbox.setlist(self.nodePathNames)
# Did we finally get something?
if nodePath is not None:
# Yes, select it!
base.direct.select(nodePath)
[docs] def addNodePath(self, nodePath):
self.addNodePathToDict(nodePath, self.nodePathNames,
self.nodePathMenu, self.nodePathDict)
[docs] def selectJBModeNamed(self, name):
if name == 'Joe Mode':
base.direct.joybox.joeMode()
elif name == 'Drive Mode':
base.direct.joybox.driveMode()
elif name == 'Orbit Mode':
base.direct.joybox.orbitMode()
elif name == 'Look At Mode':
base.direct.joybox.lookAtMode()
elif name == 'Look Around Mode':
base.direct.joybox.lookAroundMode()
elif name == 'Walkthru Mode':
base.direct.joybox.walkthruMode()
elif name == 'Demo Mode':
base.direct.joybox.demoMode()
elif name == 'HPRXYZ Mode':
base.direct.joybox.hprXyzMode()
[docs] def selectJBNodePathNamed(self, name):
if name == 'selected':
nodePath = base.direct.selected.last
# Add Combo box entry for this selected object
self.addJBNodePath(nodePath)
else:
# See if node path has already been selected
nodePath = self.jbNodePathDict.get(name, None)
if nodePath is None:
# If not, see if listbox evals into a node path
try:
nodePath = eval(name)
if isinstance(nodePath, NodePath):
self.addJBNodePath(nodePath)
else:
# Good eval but not a node path, give up
nodePath = None
except:
# Bogus eval
nodePath = None
# Clear bogus entry from listbox
listbox = self.jbNodePathMenu.component('scrolledlist')
listbox.setlist(self.jbNodePathNames)
# Did we finally get something?
if nodePath is not None:
# Yes, select it!
if nodePath == 'No Node Path':
base.direct.joybox.setNodePath(None)
else:
base.direct.joybox.setNodePath(nodePath)
[docs] def addJBNodePath(self, nodePath):
self.addNodePathToDict(nodePath, self.jbNodePathNames,
self.jbNodePathMenu, self.jbNodePathDict)
[docs] def addNodePathToDict(self, nodePath, names, menu, dict):
if not nodePath:
return
# Get node path's name
name = nodePath.getName()
if name in ['parent', 'render', 'camera']:
dictName = name
else:
# Generate a unique name for the dict
dictName = name + '-' + repr(hash(nodePath))
if dictName not in dict:
# Update combo box to include new item
names.append(dictName)
listbox = menu.component('scrolledlist')
listbox.setlist(names)
# Add new item to dictionary
dict[dictName] = nodePath
menu.selectitem(dictName)
## ENVIRONMENT CONTROLS ##
# Background #
[docs] def setBackgroundColor(self, r, g, b):
self.setBackgroundColorVec((r, g, b))
[docs] def setBackgroundColorVec(self, color):
base.setBackgroundColor(color[0]/255.0,
color[1]/255.0,
color[2]/255.0)
[docs] def selectDisplayRegionNamed(self, name):
if name.find('Display Region ') >= 0:
drIndex = int(name[-1:])
self.activeDisplayRegion = base.direct.drList[drIndex]
else:
self.activeDisplayRegion = None
# Make sure info is current
self.updateDisplayRegionInfo()
[docs] def setNear(self, near):
dr = self.activeDisplayRegion
if dr:
dr.camLens.setNear(near)
cluster('base.camLens.setNear(%f)' % near, 0)
[docs] def setFar(self, far):
dr = self.activeDisplayRegion
if dr:
dr.camLens.setFar(far)
cluster('base.camLens.setFar(%f)' % far, 0)
[docs] def setHFov(self, hFov):
dr = self.activeDisplayRegion
if dr:
if self.lockedFov.get():
sf = hFov/dr.getHfov()
vFov = min(dr.getVfov() * sf, 170.0)
dr.setFov(hFov, vFov)
# Update scale
self.vFov.set(vFov, 0)
else:
# Just set horizontal
dr.setHfov(hFov)
[docs] def setVFov(self, vFov):
dr = self.activeDisplayRegion
if dr:
if self.lockedFov.get():
sf = vFov/dr.getVfov()
hFov = min(dr.getHfov() * sf, 170.0)
dr.setFov(hFov, vFov)
# Update scale
self.hFov.set(hFov, 0)
else:
# Just set horizontal
dr.setVfov(vFov)
[docs] def resetFov(self):
dr = self.activeDisplayRegion
if dr:
dr.setFov(45.0, 33.75)
self.hFov.set(45.0, 0)
self.vFov.set(33.75, 0)
# Lights #
[docs] def selectLightNamed(self, name):
# See if light exists
self.activeLight = base.direct.lights[name]
# If not...create new one
if self.activeLight is None:
self.activeLight = base.direct.lights.create(name)
# Do we have a valid light at this point?
if self.activeLight:
light = self.activeLight.getLight()
if isinstance(light, AmbientLight):
self.lightNotebook.selectpage('Ambient')
elif isinstance(light, DirectionalLight):
self.lightNotebook.selectpage('Directional')
elif isinstance(light, PointLight):
self.lightNotebook.selectpage('Point')
elif isinstance(light, Spotlight):
self.lightNotebook.selectpage('Spot')
else:
# Restore valid data
listbox = self.lightMenu.component('scrolledlist')
listbox.setlist(base.direct.lights.getNameList())
if len(base.direct.lights) > 0:
self.lightMenu.selectitem(base.direct.lights.getNameList()[0])
# Make sure info is current
self.updateLightInfo()
[docs] def addAmbient(self):
return base.direct.lights.create('ambient')
[docs] def addDirectional(self):
return base.direct.lights.create('directional')
[docs] def addPoint(self):
return base.direct.lights.create('point')
[docs] def addSpot(self):
return base.direct.lights.create('spot')
[docs] def addLight(self, light):
# Make list reflect current list of lights
listbox = self.lightMenu.component('scrolledlist')
listbox.setlist(base.direct.lights.getNameList())
# Select the newly added light
self.lightMenu.selectitem(light.getName())
# And show corresponding page
self.selectLightNamed(light.getName())
[docs] def toggleLights(self):
if self.enableLights.get():
base.direct.lights.allOn()
else:
base.direct.lights.allOff()
[docs] def toggleActiveLight(self):
if self.activeLight:
if self.lightActive.get():
base.direct.lights.setOn(self.activeLight)
else:
base.direct.lights.setOff(self.activeLight)
[docs] def setLightColor(self, color):
if self.activeLight:
self.activeLight.getLight().setColor(Vec4(color[0]/255.0,
color[1]/255.0,
color[2]/255.0,
color[3]/255.0))
[docs] def setSpecularColor(self, color):
if self.activeLight:
self.activeLight.getLight().setSpecularColor(Vec4(color[0]/255.0,
color[1]/255.0,
color[2]/255.0,
color[3]/255.0))
[docs] def setConstantAttenuation(self, value):
if self.activeLight:
self.activeLight.getLight().setConstantAttenuation(value)
[docs] def setLinearAttenuation(self, value):
if self.activeLight:
self.activeLight.getLight().setLinearAttenuation(value)
[docs] def setQuadraticAttenuation(self, value):
if self.activeLight:
self.activeLight.getLight().setQuadraticAttenuation(value)
[docs] def setExponent(self, value):
if self.activeLight:
self.activeLight.getLight().setExponent(value)
## GRID CONTROLS ##
[docs] def toggleGrid(self):
if self.enableGrid.get():
base.direct.grid.enable()
else:
base.direct.grid.disable()
[docs] def toggleXyzSnap(self):
base.direct.grid.setXyzSnap(self.xyzSnap.get())
[docs] def toggleHprSnap(self):
base.direct.grid.setHprSnap(self.hprSnap.get())
## DEVICE CONTROLS
[docs] def toggleJoybox(self):
if self.enableJoybox.get():
base.direct.joybox.enable()
else:
base.direct.joybox.disable()
## UPDATE INFO ##
[docs] def updateInfo(self, page = 'Environment'):
if page == 'Environment':
self.updateEnvironmentInfo()
elif page == 'Lights':
self.updateLightInfo()
elif page == 'Grid':
self.updateGridInfo()
[docs] def updateEnvironmentInfo(self):
bkgrdColor = base.getBackgroundColor() * 255.0
self.backgroundColor.set([bkgrdColor[0],
bkgrdColor[1],
bkgrdColor[2],
bkgrdColor[3]], 0)
self.updateDisplayRegionInfo()
[docs] def updateDisplayRegionInfo(self):
if self.activeDisplayRegion:
self.nearPlane.set(self.activeDisplayRegion.near, 0)
self.farPlane.set(self.activeDisplayRegion.far, 0)
self.hFov.set(self.activeDisplayRegion.fovH, 0)
self.vFov.set(self.activeDisplayRegion.fovV, 0)
[docs] def updateLightInfo(self, page = None):
# Set main lighting button
self.enableLights.set(
render.node().hasAttrib(LightAttrib.getClassType()))
# Set light specific info
if self.activeLight:
l = self.activeLight.getLight()
self.lightActive.set(render.hasLight(self.activeLight))
lightColor = l.getColor() * 255.0
self.lightColor.set([lightColor[0], lightColor[1],
lightColor[2], lightColor[3]], 0)
if isinstance(l, DirectionalLight):
specularColor = l.getSpecularColor() * 255.0
self.dSpecularColor.set([specularColor[0],
specularColor[1],
specularColor[2],
specularColor[3]], 0)
elif isinstance(l, PointLight):
specularColor = l.getSpecularColor() * 255.0
self.pSpecularColor.set([specularColor[0],
specularColor[1],
specularColor[2],
specularColor[3]], 0)
att = l.getAttenuation()
self.pConstantAttenuation.set(att[0], 0)
self.pLinearAttenuation.set(att[1], 0)
self.pQuadraticAttenuation.set(att[2], 0)
elif isinstance(l, Spotlight):
specularColor = l.getSpecularColor() * 255.0
self.sSpecularColor.set([specularColor[0],
specularColor[1],
specularColor[2],
specularColor[3]], 0)
att = l.getAttenuation()
self.pConstantAttenuation.set(att[0], 0)
self.pLinearAttenuation.set(att[1], 0)
self.pQuadraticAttenuation.set(att[2], 0)
[docs] def updateGridInfo(self):
self.enableGrid.set(base.direct.grid.isEnabled())
self.xyzSnap.set(base.direct.grid.getXyzSnap())
self.hprSnap.set(base.direct.grid.getHprSnap())
self.gridSpacing.set(base.direct.grid.getGridSpacing(), 0)
self.gridSize.set(base.direct.grid.getGridSize(), 0)
self.gridSnapAngle.set(base.direct.grid.getSnapAngle(), 0)
# UNDO/REDO
[docs] def pushUndo(self, fResetRedo = 1):
base.direct.pushUndo([self['nodePath']])
[docs] def undoHook(self, nodePathList = []):
pass
[docs] def pushUndoHook(self):
# Make sure button is reactivated
self.undoButton.configure(state = 'normal')
[docs] def undoListEmptyHook(self):
# Make sure button is deactivated
self.undoButton.configure(state = 'disabled')
[docs] def pushRedo(self):
base.direct.pushRedo([self['nodePath']])
[docs] def redoHook(self, nodePathList = []):
pass
[docs] def pushRedoHook(self):
# Make sure button is reactivated
self.redoButton.configure(state = 'normal')
[docs] def redoListEmptyHook(self):
# Make sure button is deactivated
self.redoButton.configure(state = 'disabled')
[docs] def onDestroy(self, event):
# Remove hooks
for event, method in self.actionEvents:
self.ignore(event)
# Destroy SGE hierarchy
self.SGE._node.destroy()