CollisionHeightfield
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class CollisionHeightfield
Bases:
CollisionSolid- /*
CollisionHeightfield efficiently deals with collisions on uneven
terrain given a heightfield image. A quad tree is implemented to
significantly reduce the amount of triangles tested. Each quad
tree node represents a sub-rectangle of the heightfield image
and thus a box in 3D space.
*/
Inheritance diagram
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static TypeHandle get_class_type(void)
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PN_stdfloat get_height(int x, int y) const
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PN_stdfloat get_max_height(void)
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int get_num_subdivisions(void)
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void set_max_height(PN_stdfloat max_height)
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void set_num_subdivisions(int num_subdivisions)
Sets the number of quadtree subdivisions and modifies the quadtree accordingly. This should be called when a user wants to modify the number of quadtree subdivisions or from a constructor to initialize the quadtree.
If the number of subdivisions is too high, it will automatically be decremented.
