"""Interval module: contains the Interval class"""
__all__ = ['Interval']
from panda3d.core import ClockObject, PStatCollector
from panda3d.direct import CInterval
from direct.directnotify.DirectNotifyGlobal import directNotify
from direct.showbase.DirectObject import DirectObject
from direct.showbase.MessengerGlobal import messenger
from direct.task.Task import Task, TaskManager
from direct.task.TaskManagerGlobal import taskMgr
from direct.extensions_native import CInterval_extensions # pylint: disable=unused-import
from direct.extensions_native import NodePath_extensions # pylint: disable=unused-import
import math
[docs]class Interval(DirectObject):
"""Interval class: Base class for timeline functionality"""
# create Interval DirectNotify category
notify = directNotify.newCategory("Interval")
playbackCounter = 0
# Class methods
[docs] def __init__(self, name, duration, openEnded=1):
self.name = name
self.duration = max(duration, 0.0)
self.state = CInterval.SInitial
self.currT = 0.0
self.doneEvent = None
self.setTHooks = []
self.__startT = 0
self.__startTAtStart = 1
self.__endT = duration
self.__endTAtEnd = 1
self.__playRate = 1.0
self.__doLoop = 0
self.__loopCount = 0
self.pstats = None
if __debug__ and TaskManager.taskTimerVerbose:
self.pname = name.split('-', 1)[0]
self.pstats = PStatCollector("App:Tasks:ivalLoop:%s" % (self.pname))
# Set true if the interval should be invoked if it was
# completely skipped over during initialize or finalize, false
# if it should be ignored in this case.
self.openEnded = openEnded
[docs] def getName(self):
return self.name
[docs] def getDuration(self):
return self.duration
[docs] def getOpenEnded(self):
return self.openEnded
[docs] def setLoop(self, loop=1):
self.__doLoop = loop
[docs] def getLoop(self):
return self.__doLoop
[docs] def getState(self):
return self.state
[docs] def isPaused(self):
return self.getState() == CInterval.SPaused
[docs] def isStopped(self):
# Returns true if the interval has not been started, has already
# played to its completion, or has been explicitly stopped via
# finish().
return self.getState() == CInterval.SInitial or \
self.getState() == CInterval.SFinal
[docs] def setT(self, t):
# There doesn't seem to be any reason to clamp this, and it
# breaks looping intervals. The interval code should properly
# handle t values outside the proper range.
#t = min(max(t, 0.0), self.getDuration())
state = self.getState()
if state == CInterval.SInitial:
self.privInitialize(t)
if self.isPlaying():
self.setupResume()
else:
self.privInterrupt()
elif state == CInterval.SStarted:
# Support modifying t while the interval is playing. We
# assume is_playing() will be true in this state.
assert self.isPlaying()
self.privInterrupt()
self.privStep(t)
self.setupResume()
elif state == CInterval.SPaused:
# Support modifying t while the interval is paused. In
# this case, we simply step to the new value of t; but
# this will change the state to S_started, so we must then
# change it back to S_paused by hand (because we're still
# paused).
self.privStep(t)
self.privInterrupt()
elif state == CInterval.SFinal:
self.privReverseInitialize(t)
if self.isPlaying():
self.setupResume()
else:
self.privInterrupt()
else:
self.notify.error("Invalid state: %s" % (state))
self.privPostEvent()
[docs] def getT(self):
return self.currT
[docs] def start(self, startT = 0.0, endT = -1.0, playRate = 1.0):
""" Starts the interval. Returns an awaitable. """
self.setupPlay(startT, endT, playRate, 0)
return self.__spawnTask()
[docs] def loop(self, startT = 0.0, endT = -1.0, playRate = 1.0):
self.setupPlay(startT, endT, playRate, 1)
self.__spawnTask()
[docs] def pause(self):
if self.getState() == CInterval.SStarted:
self.privInterrupt()
self.privPostEvent()
self.__removeTask()
return self.getT()
[docs] def resume(self, startT = None):
if startT is not None:
self.setT(startT)
self.setupResume()
if not self.isPlaying():
self.__spawnTask()
[docs] def resumeUntil(self, endT):
duration = self.getDuration()
if endT < 0 or endT >= duration:
self.__endT = duration
self.__endTAtEnd = 1
else:
self.__endT = endT
self.__endTAtEnd = 0
self.setupResume()
if not self.isPlaying():
self.__spawnTask()
[docs] def finish(self):
state = self.getState()
if state == CInterval.SInitial:
self.privInstant()
elif state != CInterval.SFinal:
self.privFinalize()
self.privPostEvent()
self.__removeTask()
[docs] def clearToInitial(self):
# This method resets the interval's internal state to the
# initial state, abandoning any parts of the interval that
# have not yet been called. Calling it is like pausing the
# interval and creating a new one in its place.
self.pause()
self.state = CInterval.SInitial
self.currT = 0.0
[docs] def isPlaying(self):
return taskMgr.hasTaskNamed(self.getName() + '-play')
[docs] def getPlayRate(self):
""" Returns the play rate as set by the last call to start(),
loop(), or setPlayRate(). """
return self.__playRate
[docs] def setPlayRate(self, playRate):
""" Changes the play rate of the interval. If the interval is
already started, this changes its speed on-the-fly. Note that
since playRate is a parameter to start() and loop(), the next
call to start() or loop() will reset this parameter. """
if self.isPlaying():
self.pause()
self.__playRate = playRate
self.resume()
else:
self.__playRate = playRate
[docs] def setDoneEvent(self, event):
self.doneEvent = event
[docs] def getDoneEvent(self):
return self.doneEvent
[docs] def privDoEvent(self, t, event):
if self.pstats:
self.pstats.start()
if event == CInterval.ETStep:
self.privStep(t)
elif event == CInterval.ETFinalize:
self.privFinalize()
elif event == CInterval.ETInterrupt:
self.privInterrupt()
elif event == CInterval.ETInstant:
self.privInstant()
elif event == CInterval.ETInitialize:
self.privInitialize(t)
elif event == CInterval.ETReverseFinalize:
self.privReverseFinalize()
elif event == CInterval.ETReverseInstant:
self.privReverseInstant()
elif event == CInterval.ETReverseInitialize:
self.privReverseInitialize(t)
else:
self.notify.error('Invalid event type: %s' % (event))
if self.pstats:
self.pstats.stop()
[docs] def privInitialize(self, t):
# Subclasses may redefine this function
self.state = CInterval.SStarted
self.privStep(t)
[docs] def privInstant(self):
# Subclasses may redefine this function
self.state = CInterval.SStarted
self.privStep(self.getDuration())
self.state = CInterval.SFinal
self.intervalDone()
[docs] def privStep(self, t):
# Subclasses may redefine this function
self.state = CInterval.SStarted
self.currT = t
[docs] def privFinalize(self):
# Subclasses may redefine this function
self.privStep(self.getDuration())
self.state = CInterval.SFinal
self.intervalDone()
[docs] def privReverseInitialize(self, t):
# Subclasses may redefine this function
self.state = CInterval.SStarted
self.privStep(t)
[docs] def privReverseInstant(self):
# Subclasses may redefine this function
self.state = CInterval.SStarted
self.privStep(0)
self.state = CInterval.SInitial
[docs] def privReverseFinalize(self):
# Subclasses may redefine this function
self.privStep(0)
self.state = CInterval.SInitial
[docs] def privInterrupt(self):
# Subclasses may redefine this function
self.state = CInterval.SPaused
[docs] def intervalDone(self):
# Subclasses should call this when the interval transitions to
# its final state.
if self.doneEvent:
messenger.send(self.doneEvent)
[docs] def setupPlay(self, startT, endT, playRate, doLoop):
duration = self.getDuration()
if startT <= 0:
self.__startT = 0
self.__startTAtStart = 1
elif startT > duration:
self.__startT = duration
self.__startTAtStart = 0
else:
self.__startT = startT
self.__startTAtStart = 0
if endT < 0 or endT >= duration:
self.__endT = duration
self.__endTAtEnd = 1
else:
self.__endT = endT
self.__endTAtEnd = 0
self.__clockStart = ClockObject.getGlobalClock().getFrameTime()
self.__playRate = playRate
self.__doLoop = doLoop
self.__loopCount = 0
[docs] def setupResume(self):
now = ClockObject.getGlobalClock().getFrameTime()
if self.__playRate > 0:
self.__clockStart = now - ((self.getT() - self.__startT) / self.__playRate)
elif self.__playRate < 0:
self.__clockStart = now - ((self.getT() - self.__endT) / self.__playRate)
self.__loopCount = 0
[docs] def stepPlay(self):
now = ClockObject.getGlobalClock().getFrameTime()
if self.__playRate >= 0:
t = (now - self.__clockStart) * self.__playRate + self.__startT
if self.__endTAtEnd:
self.__endT = self.getDuration()
if t < self.__endT:
# In the middle of the interval, not a problem.
if self.isStopped():
self.privInitialize(t)
else:
self.privStep(t)
else:
# Past the ending point; time to finalize.
if self.__endTAtEnd:
# Only finalize if the playback cycle includes the
# whole interval.
if self.isStopped():
if self.getOpenEnded() or self.__loopCount != 0:
self.privInstant()
else:
self.privFinalize()
else:
if self.isStopped():
self.privInitialize(self.__endT)
else:
self.privStep(self.__endT)
# Advance the clock for the next loop cycle.
if self.__endT == self.__startT:
# If the interval has no length, we loop exactly once.
self.__loopCount += 1
else:
# Otherwise, figure out how many loops we need to
# skip.
timePerLoop = (self.__endT - self.__startT) / self.__playRate
numLoops = math.floor((now - self.__clockStart) / timePerLoop)
self.__loopCount += numLoops
self.__clockStart += numLoops * timePerLoop
else:
# Playing backwards
t = (now - self.__clockStart) * self.__playRate + self.__endT
if t >= self.__startT:
# In the middle of the interval, not a problem.
if self.isStopped():
self.privInitialize(t)
else:
self.privStep(t)
else:
# Past the ending point; time to finalize.
if self.__startTAtStart:
# Only finalize if the playback cycle includes the
# whole interval.
if self.isStopped():
if self.getOpenEnded() or self.__loopCount != 0:
self.privReverseInstant()
else:
self.privReverseFinalize()
else:
if self.isStopped():
self.privReverseInitialize(self.__startT)
else:
self.privStep(self.__startT)
# Advance the clock for the next loop cycle.
if self.__endT == self.__startT:
# If the interval has no length, we loop exactly once.
self.__loopCount += 1
else:
# Otherwise, figure out how many loops we need to
# skip.
timePerLoop = (self.__endT - self.__startT) / -self.__playRate
numLoops = math.floor((now - self.__clockStart) / timePerLoop)
self.__loopCount += numLoops
self.__clockStart += numLoops * timePerLoop
shouldContinue = (self.__loopCount == 0 or self.__doLoop)
if (not shouldContinue and self.getState() == CInterval.SStarted):
self.privInterrupt()
return shouldContinue
def __repr__(self, indent=0):
space = ''
for l in range(indent):
space = space + ' '
return space + self.name + ' dur: %.2f' % self.duration
open_ended = property(getOpenEnded)
stopped = property(isStopped)
t = property(getT, setT)
play_rate = property(getPlayRate, setPlayRate)
done_event = property(getDoneEvent, setDoneEvent)
# The rest of these methods are duplicates of functions defined
# for the CInterval class via the file CInterval-extensions.py.
[docs] def privPostEvent(self):
# Call after calling any of the priv* methods to do any required
# Python finishing steps.
if self.pstats:
self.pstats.start()
t = self.getT()
if hasattr(self, "setTHooks"):
for func in self.setTHooks:
func(t)
if self.pstats:
self.pstats.stop()
def __spawnTask(self):
# Spawn task
self.__removeTask()
taskName = self.getName() + '-play'
task = Task(self.__playTask)
task.interval = self
taskMgr.add(task, taskName)
return task
def __removeTask(self):
# Kill old task(s), including those from a similarly-named but
# different interval.
taskName = self.getName() + '-play'
oldTasks = taskMgr.getTasksNamed(taskName)
for task in oldTasks:
if hasattr(task, "interval"):
task.interval.privInterrupt()
taskMgr.remove(task)
def __playTask(self, task):
again = self.stepPlay()
self.privPostEvent()
if again:
return Task.cont
else:
return Task.done