Source code for direct.gui.DirectScrolledFrame
"""Contains the DirectScrolledFrame class.
See the :ref:`directscrolledframe` page in the programming manual for a more
in-depth explanation and an example of how to use this class.
"""
__all__ = ['DirectScrolledFrame']
from panda3d.core import *
from . import DirectGuiGlobals as DGG
from .DirectFrame import *
from .DirectScrollBar import *
[docs]class DirectScrolledFrame(DirectFrame):
"""
DirectScrolledFrame -- a special frame that uses DirectScrollBar to
implement a small window (the frameSize) into a potentially much
larger virtual canvas (the canvasSize, scrolledFrame.getCanvas()).
Unless specified otherwise, scroll bars are automatically created
and managed as needed, based on the relative sizes od the
frameSize and the canvasSize. You can also set manageScrollBars =
0 and explicitly position and hide or show the scroll bars
yourself.
"""
[docs] def __init__(self, parent = None, **kw):
optiondefs = (
# Define type of DirectGuiWidget
('pgFunc', PGScrollFrame, None),
('frameSize', (-0.5, 0.5, -0.5, 0.5), None),
('canvasSize', (-1, 1, -1, 1), self.setCanvasSize),
('manageScrollBars', 1, self.setManageScrollBars),
('autoHideScrollBars', 1, self.setAutoHideScrollBars),
('scrollBarWidth', 0.08, self.setScrollBarWidth),
('borderWidth', (0.01, 0.01), self.setBorderWidth),
)
# Merge keyword options with default options
self.defineoptions(kw, optiondefs)
# Initialize superclasses
DirectFrame.__init__(self, parent)
# The scrollBarWidth parameter is just used at scroll bar
# construction time, and supplies a default frame. It does
# not override an explicit frame specified on the scroll bar.
# If you want to change the frame width after construction,
# you must specify their frameSize tuples explicitly.
w = self['scrollBarWidth']
self.verticalScroll = self.createcomponent(
"verticalScroll", (), None,
DirectScrollBar, (self,),
borderWidth = self['borderWidth'],
frameSize = (-w / 2.0, w / 2.0, -1, 1),
orientation = DGG.VERTICAL)
self.horizontalScroll = self.createcomponent(
"horizontalScroll", (), None,
DirectScrollBar, (self,),
borderWidth = self['borderWidth'],
frameSize = (-1, 1, -w / 2.0, w / 2.0),
orientation = DGG.HORIZONTAL)
self.guiItem.setVerticalSlider(self.verticalScroll.guiItem)
self.guiItem.setHorizontalSlider(self.horizontalScroll.guiItem)
self.canvas = NodePath(self.guiItem.getCanvasNode())
# Call option initialization functions
self.initialiseoptions(DirectScrolledFrame)
[docs] def setScrollBarWidth(self):
if self.fInit:
return
w = self['scrollBarWidth']
self.verticalScroll["frameSize"] = (-w / 2.0, w / 2.0, self.verticalScroll["frameSize"][2], self.verticalScroll["frameSize"][3])
self.horizontalScroll["frameSize"] = (self.horizontalScroll["frameSize"][0], self.horizontalScroll["frameSize"][1], -w / 2.0, w / 2.0)
[docs] def setCanvasSize(self):
f = self['canvasSize']
self.guiItem.setVirtualFrame(f[0], f[1], f[2], f[3])
[docs] def getCanvas(self):
"""Returns the NodePath of the virtual canvas. Nodes parented to this
canvas will show inside the scrolled area.
"""
return self.canvas
[docs] def destroy(self):
# Destroy children of the canvas
for child in self.canvas.getChildren():
childGui = self.guiDict.get(child.getName())
if childGui:
childGui.destroy()
else:
parts = child.getName().split('-')
simpleChildGui = self.guiDict.get(parts[-1])
if simpleChildGui:
simpleChildGui.destroy()
if self.verticalScroll:
self.verticalScroll.destroy()
if self.horizontalScroll:
self.horizontalScroll.destroy()
self.verticalScroll = None
self.horizontalScroll = None
DirectFrame.destroy(self)