Panda3D
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1.9
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Python | C++
  • Introduction to Panda3D
    • Installing Panda3D in Windows
    • Installing Panda3D in Linux
    • General Preparation
    • Running your Program
    • A Panda3D Hello World Tutorial
      • Starting Panda3D
      • Loading the Grassy Scenery
      • Controlling the Camera
      • Loading and Animating the Panda Model
      • Using Intervals to move the Panda
      • Tutorial End
  • Programming with Panda3D
    • The Scene Graph
      • Scene Graph Manipulations
      • Common State Changes
      • Manipulating a Piece of a Model
      • Searching the Scene Graph
      • Instancing
    • The Configuration File
      • Configuring Panda3D
      • List of All Config Variables
      • Accessing Config Vars in a Program
    • Models and Actors
      • Loading Models
      • Loading Actors and Animations
      • Actor Animations
      • Multi-Part Actors
      • Attaching an Object to a Joint
      • Controlling a Joint Procedurally
      • Level of Detail
    • Render Attributes
      • List of All Attributes
      • Lighting
      • Materials
      • Depth Test and Depth Write
      • Fog
      • Alpha Testing
      • Color Write Masks
      • Antialiasing
      • Clip Planes
      • Tinting and Recoloring
      • Backface Culling and Frontface Culling
      • Occlusion Culling
        • Polygon Occluder Culling
        • Portal Culling
      • Light Ramps
      • Auxiliary Bitplane Control
      • Stencil Attribute
    • Texturing
      • Simple Texturing
      • Choosing a Texture Size
      • Texture Wrap Modes
      • Texture Filter Types
      • Simple Texture Replacement
      • Multitexture Introduction
      • Texture Modes
      • Texture Order
      • Texture Combine Modes
      • Texture Transforms
      • Multiple Texture Coordinate Sets
      • Automatic Texture Coordinates
      • Projected Textures
      • Simple Environment Mapping
      • 3-D Textures
      • Cube Maps
      • Environment Mapping with Cube Maps
      • Automatic Texture Animation
      • Playing MPG and AVI files
      • Multiview Textures
      • Transparency and Blending
      • Texture Management
      • Texture Compression
      • Creating New Textures from Scratch
    • Shaders
      • Shader Basics
      • List of Possible Cg Shader Inputs
      • List of GLSL Shader Inputs
      • Shaders and Coordinate Spaces
      • Known Shader Bugs and Limitations
      • The Shader Generator
      • Cg Shader Tutorial
        • Cg Tutorial Part 1
        • Cg Tutorial Part 2
        • Cg Tutorial Part 3
      • Compute Shaders
    • Camera Control
      • The Default Camera Driver
      • Lenses and Field of View
      • Orthographic Lenses
    • Sound
      • Loading and Playing Sounds and Music
      • Manipulating Sounds
      • Audio Managers
      • DSP Effects
      • 3D Audio
      • Multi-Channel
    • Intervals
      • Lerp Intervals
      • Function Intervals
      • Actor Intervals
      • Sound Intervals
      • Motion Path and Particle Intervals
      • Sequences and Parallels
      • Position, Rotation and Scale Intervals
      • Projectile Intervals
    • Tasks and Event Handling
      • Tasks
      • Task Chains
      • Event Handlers
      • Main Loop
    • Text and Image Rendering
      • Text Fonts
      • Text Node
      • OnscreenText
      • OnscreenImage
      • Embedded Text Properties
    • DirectGUI
      • DirectButton
      • DirectCheckButton
      • DirectRadioButton
      • DirectDialog
      • DirectEntry
      • DirectFrame
      • DirectLabel
      • DirectOptionMenu
      • DirectScrolledList
      • DirectWaitBar
      • DirectSlider
      • DirectScrollBar
      • DirectScrolledFrame
    • Render Effects
      • Billboard Effects
      • Compass Effects
    • Finite State Machines
      • FSM Introduction
      • Simple FSM Usage
      • FSM with input
      • Advanced FSM Tidbits
    • Terrain
      • The Heightfield Tesselator
      • Geometrical MipMapping
    • Advanced operations with internal structures
      • How Panda3D Stores Vertices and Geometry
        • GeomVertexData
        • GeomVertexFormat
        • GeomPrimitive
        • Geom
        • GeomNode
        • BoundingVolume
      • Procedurally Generating 3D Models
        • Defining your own GeomVertexFormat
        • Pre-defined vertex formats
        • Creating and filling a GeomVertexData
        • Creating the GeomPrimitive objects
        • Putting your new geometry in the scene graph
      • Other Vertex and Model Manipulation
        • Reading existing geometry data
        • Modifying existing geometry data
        • MeshDrawer
        • More about GeomVertexReader, GeomVertexWriter, and GeomVertexRewriter
        • Writing 3D Models out to Disk
    • Render-to-Texture and Image Postprocessing
      • Common Image Filters
      • Generalized Image Filters
      • Dynamic Cube Maps
      • Low-Level Render to Texture
    • Panda3D Rendering Process
      • Multithreaded Render Pipeline
      • Introducing Graphics Classes
      • The Graphics Pipe
      • Creating Windows and Buffers
      • Display Regions
      • Creating New MouseWatchers for Display Regions
      • Clearing Display Regions
      • The 2D Display Region
      • Stereo Display Regions
      • Multi-Pass Rendering
      • How to Control Render Order
      • Table of features supported per graphic renderer
    • Particle Effects
      • Using the Particle Panel
      • Loading Particle Systems
      • Particle Effect Basic Parameters
      • Particle Factories
      • Particle Emitters
      • Particle Renderers
    • Collision Detection
      • Collision Solids
      • Collision Handlers
      • Collision Entries
      • Collision Traversers
      • Collision Bitmasks
      • Rapidly-Moving Objects
      • Pusher Example
      • Event Example
      • Bitmask Example
      • Clicking on 3D Objects
    • Garbage Collection
      • Removing Custom Class Instances
    • Hardware support
      • Keyboard Support
      • Mouse Support
      • Joystick Support
    • Math Engine
      • Matrix Representation
    • Physics
      • Panda3D Physics Engine
        • Enabling physics on a node
        • Applying physics to a node
        • Types of forces
        • Notes and caveats
      • Using Bullet with Panda3D
        • Bullet Hello World
        • Bullet Debug Renderer
        • Bullet Collision Shapes
        • Bullet Collision Filtering
        • Bullet Continuous Collision Detection
        • Bullet Queries
        • Bullet Ghosts
        • Bullet Character Controller
        • Bullet Constraints
        • Bullet Vehicles
        • Bullet Softbodies
        • Bullet Softbody Rope
        • Bullet Softbody Patch
        • Bullet Softbody Triangles
        • Bullet Softbody Tetrahedron
        • Bullet Softbody Config
        • Bullet Config Options
        • Bullet FAQ
        • Bullet Samples
      • Using ODE with Panda3D
        • Worlds, Bodies and Masses
        • Simulating the Physics World
        • Attaching Bodies using Joints
        • Collision Detection with ODE
    • Motion Paths
    • Timing
      • The Global Clock
    • Networking
      • Datagram Protocol
        • Client-Server Connection
        • Transmitting Data
      • Downloading a File
      • Distributed Networking
    • Multifiles
      • Creating Multifiles
      • Patching
      • Loading resources from nonstandard sources
    • ShowBase
    • File Reading
    • Threading
    • Subclassing
    • Pathfinding using PandAI
      • Getting Started
      • Steering Behaviors
        • Seek
        • Flee
        • Pursue
        • Evade
        • Wander
        • Flock
        • Obstacle Avoidance
        • Path Follow
      • Pathfinding
        • Mesh Generation
        • Static Obstacles
        • Dynamic Obstacles
        • Uneven Terrain
      • Source Codes
    • Using C++
      • How to compile a C++ Panda3D program
        • How to compile a C++ Panda3D program on Linux
        • How to compile a C++ Panda3D program on macOS
      • The Window Framework
      • Texturing in C++
      • Reference Counting
  • Debugging
    • Log Messages
    • Inspection Utilities
    • The Python Debugger
    • Running Panda3D under the C++ Debugger
  • Distributing Panda3D Applications
    • Introduction to p3d files
      • Using packp3d
      • Referencing packages
      • Running p3d files
    • Distributing via the web
      • Embedding with an object element
      • Embedding with RunPanda3D
      • About certificates
        • Public key, private key
        • Self-signed certificates
        • HTTPS (Apache) certificates
        • Email certificates
      • Signing your p3d files
    • P3D file config settings
    • Distributing as a self-contained installer
    • The runtime Panda3D directory
    • The package system
      • Standard packages
      • Installing packages
      • More about referencing packages
      • Building and hosting your own packages
        • Using ppackage
        • The pdef syntax
        • Creating multiple packages
        • Hosting packages
        • SSL hosting
        • Building multiplatform packages
        • Building patches
    • Advanced scripting techniques
      • DetectPanda3D.js
      • Advanced object tags
      • Splash window tags
      • Plugin notify callbacks
      • AppRunner
        • The appRunner.main object
        • The appRunner.dom object
        • Reading the HTML tokens
        • Other appRunner members
      • P3D origin security
      • PackageInstaller
    • Third-party dependencies and license info
  • Performance Optimization
    • Basic Performance Diagnostics
    • Measuring Performance with PStats
    • The Rigid Body Combiner
    • Performance Issue: Too Many Meshes
    • Performance Issue: Too Many State Changes
    • Performance Issue: Too Many Text Updates
    • Performance Issue: Too Many Shader Instructions
    • Performance Issue: Excessive Fill
    • Performance Issue: Memory Full
    • Performance Issue: Python Calculation
    • Performance Issue: Failure to Garbage Collect
    • Performance Issue: Collision System Misuse
    • Performance Issue: Motherboard Integrated Video
    • Performance Issue: Too Many Polygons
    • Performance Issue: Miscellaneous
  • Panda3D Tools
    • The Scene Graph Browser
      • Enhanced Mouse Navigation
    • Interrogate
    • Pipeline Tips
    • Model Export
      • Converting from 3D Studio Max
      • Converting from Maya
      • Converting from Blender
      • Converting from Milkshape 3D
      • Converting from GMax
      • Converting from other Formats
      • Converting Egg to Bam
      • Parsing and Generating Egg Files
      • Egg Syntax
    • Previewing 3D Models in Pview
    • List of Panda3D Executables
  • More Panda3D Resources
    • FAQ
    • User Contributed Tutorials and Examples
    • Video Tutorials
    • Cheat Sheets
    • The IRC Channel
    • Sample Programs in the Distribution
      • Sample Programs: Asteroids
      • Sample Programs: Ball in Maze
      • Sample Programs: Boxing Robots
      • Sample Programs: Carousel
      • Sample Programs: Cartoon Shader
      • Sample Programs: Chessboard
      • Sample Programs: Disco Lights
      • Sample Programs: Distortion
      • Sample Programs: Fireflies
      • Sample Programs: Fractal Plants
      • Sample Programs: Gamepad
      • Sample Programs: Glow Filter
      • Sample Programs: Infinite Tunnel
      • Sample Programs: Looking and Gripping
      • Sample Programs: Media Player
      • Sample Programs: Motion Trails
      • Sample Programs: Mouse Modes
      • Sample Programs: Music Box
      • Sample Programs: Bump Mapping
      • Sample Programs: Particles
      • Sample Programs: Procedural Cube
      • Sample Programs: Teapot on TV
      • Sample Programs: Roaming Ralph
      • Sample Programs: Shadows
      • Sample Programs: Solar System
      • Sample Programs: Texture Swapping
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