Panda3D Manual: Using Bullet with Panda3DBullet is a modern and open source physics engine used in many games or simulations. Bullet can be compiled on many platforms, among them Windows, Linux and MacOSX. Bullet features include collision detection, rigid body dynamics, soft body dynamics and a kinematic character controller. This section is about how to use the Panda3D Bullet module. Table of Contents
All Bullet classes are prefixed with "Bullet". A list of all classes and their methods can be found within the API reference. However, the class and function descriptions are still missing. Note:The Panda3D Bullet module makes great effort to integrate Bullet physics as tight as possible (and reasonable) with the code Panda3D classes. However, when implementing collision detection and physics, you can not mix Bullet's internal physics & collision system, ODE, PhysX and Bullet. More explicitly: Bullet bodies won't collide with ODE bodies, and they won't collide with CollisionNodes. Samples on how to use the Panda3D Bullet module can be found in the following archive: http://enn0x.p3dp.com/bullet-samples.zip Note: All samples are currently available in Python code only. © Carnegie Mellon University 2010 |