Panda3D Manual: Common State ChangesSummaryThis page lists some of the most common changes you can make to a 3D node. This page is really only a quick cheat-sheet summary: the detailed documentation for these operations comes later in the manual. State Change Cheat SheetTwo of the most common changes are position and orientation. myNodePath.set_pos(X, Y, Z); By default in Panda3D, the X axis points to the right, the Y axis is forward, and Z is up. An object's rotation is usually described using Euler angles called Heading, Pitch, and Roll (sometimes called Yaw, Pitch, and Roll in other packages)--these specify angle rotations in degrees. (If you are more comfortable using quaternions, the You can change an object's size, either uniformly, or with a different value of x, y, and z. myNodePath.set_scale(S); Sometimes it is convenient to adjust a single component individually: myNodePath.set_x(X); Or all at the same time: myNodePath.set_pos_hpr_scale(X, Y, Z, H, P, R, SX, SY, SZ); You can also query the current transform information for any of the above: myNodePath.get_pos(); Also, by using the functions myNodePath.set_tag("Key", "value");
As a more advanced feature, you may also set or query the position (or any of the above transform properties) of a particular NodePath with respect to another one. To do this, specify the relative NodePath as the first parameter: myNodePath.set_pos(otherNodePath, X, Y, Z); Putting a NodePath as the first parameter to any of the transform setters or getters makes it a relative operation. The above It is also important to note that you can use the NodePath in its own relative sets and gets. This maybe helpful in situations where you are concerned with distances. For example: // Move myNodePath 3 units forward in the x These relative sets and gets are a very powerful feature of Panda's scene graph, but they can also be confusing; don't worry if it doesn't make sense right now. The myNodePath.look_at(otherObject); Color changes are another common alteration. Values for color are floating point numbers from 0 to 1, 0 being black, 1 being white. myNodePath.set_color(R, G, B, A); If models have textures, they may not be distinguishable or even visible at certain color settings. Setting the color to white may restore the visibility of the texture, but it is better to simply clear the current color settings. myNodePath.clear_color(); Note the fourth component of color is alpha. This is usually used to indicate transparency, and it is usually 1.0 to indicate the object is not transparent. If you set the alpha to a value between 0 and 1, you can fade the object to invisible. However, in order for the alpha value to be respected, you must first enable transparency: myNodePath.set_transparency(TransparencyAttrib::M_alpha); The parameter to Setting an object's color completely replaces any color on the vertices. However, if you have created a model with per-vertex color, you might prefer to modulate the object's color without losing the per-vertex color. For this there is the
myNodePath.set_color_scale(R, G, B, A);
One use of Since alpha is so important, there is also a method for scaling it without affecting the other color components: myNodePath.set_alpha_scale(SA); To temporarily prevent an object from being drawn on all cameras, use myNodePath.hide(); If you want to hide an object for one camera but not another, you can use the camera1.node()->set_camera_mask(BitMask32::bit(0)); Please note that using hide/show without an argument will mess up any hide/shows with the argument (show(bit) will not undo a hide()...) To hide an object from all cameras instead use
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