Panda3D Manual: Audio ManagersSound effects and music in code are implemented as sfxMgr = base.sfxManagerList[0] In Each There are times where either sound effects, music, or both should be disabled and later enabled. These commands affect entire categories of sounds. Passing True or False in the last 2 functions will disable or enable the respective groups. base.disableAllAudio() Positional audio is implemented through a wrapper of these objects and is covered in the next section, 3D Audio. © Carnegie Mellon University 2010 |