This is a table of features that are not supported by all of the available Panda3D Graphic-State Guardians, as of 1.7.0. For brevity, features supported by all of the renderers are omitted.
|
OpenGL |
D3D8 |
D3D9 |
Tinydisplay |
Rendering |
Hardware |
Hardware |
Hardware |
Software |
CG shaders |
Yes |
No |
Yes |
No |
GLSL shaders |
Yes |
No |
No |
No |
Geometry shaders |
Yes |
No |
No |
No |
Auto shaders |
Yes |
No |
Partial |
No |
Depth textures |
Yes |
No |
No1 |
No |
Multisampling |
Yes |
Yes2 |
Yes |
No |
Thick wireframe |
Yes |
No |
No |
No |
Geometry instancing |
Yes |
No |
No |
No |
1 You can achieve shadow mapping by using shaders instead of the depth buffer at a minimal performance cost.
2 Supported through the configuration setting dx-multisample-antialiasing-level
.