Panda3D Manual: Sample Cube Map


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The following sample code loads up an environment, puts the camera in the center of it, and generates the six faces of a cube map from the point of view of the camera:

scene = loader.loadModel('bvw-f2004--streetscene/street-scene.egg')
scene.reparentTo(render)
scene.setZ(-2)
base.saveCubeMap('streetscene_cube_#.jpg', size = 256)

These are the six faces generated:

Right:

Image:Streetscene cube 0.jpg

Left:

Image:Streetscene cube 1.jpg

Front:

Image:Streetscene cube 2.jpg

Back:

Image:Streetscene cube 3.jpg

Top:

Image:Streetscene cube 4.jpg

Bottom:

Image:Streetscene cube 5.jpg

And when they are assembled into a cube map, it looks like this:

The six faces as a cube

Or, when we apply that cube map to a sphere, you can see there are absolutely no seams between the edges:

The cube map applied to a sphere